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authoryum <yum.food.vr@gmail.com>2024-11-26 03:15:12 -0800
committeryum <yum.food.vr@gmail.com>2024-11-26 03:15:12 -0800
commitbd414285c4e95dd666f4ab5058b5f2ef993c5699 (patch)
treeae59ed9fc8d196bf06ff55cc431f40b2b9af8811 /Third_Party
parent625b8130fd394b1af29e1bee43cb236190666ee5 (diff)
Interleaved gradient noise is now parameterized by frame count
I'm using an AAP (vrc.school/docs/Other/AAPs/) to create a frame counter. That frame counter then drives this parameter. Thus the sparkly pattern won't turn into gross flashing when the framerate is low. Also add a speed parameter to control IGN.
Diffstat (limited to 'Third_Party')
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