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| author | yum <yum.food.vr@gmail.com> | 2024-11-26 03:15:12 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-11-26 03:15:12 -0800 |
| commit | bd414285c4e95dd666f4ab5058b5f2ef993c5699 (patch) | |
| tree | ae59ed9fc8d196bf06ff55cc431f40b2b9af8811 /Third_Party | |
| parent | 625b8130fd394b1af29e1bee43cb236190666ee5 (diff) | |
Interleaved gradient noise is now parameterized by frame count
I'm using an AAP (vrc.school/docs/Other/AAPs/) to create a frame
counter. That frame counter then drives this parameter. Thus the sparkly
pattern won't turn into gross flashing when the framerate is low.
Also add a speed parameter to control IGN.
Diffstat (limited to 'Third_Party')
0 files changed, 0 insertions, 0 deletions
