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authoryum <yum.food.vr@gmail.com>2024-12-30 18:31:06 -0800
committeryum <yum.food.vr@gmail.com>2024-12-30 18:31:06 -0800
commit4880e4125f529496a48269eda545ca006db17646 (patch)
treeef0264bae58c0c1f8b2b33c1100502e75dc502a2 /Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_config.cginc
parent2743c9640efcf79843b9c985e0b48dd4403fb804 (diff)
Begin adding gimmicks for downstairs map
Included changes: * Update LTCGI includes * Add toggle to force world lighting * Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON consistently * Add some more sdfs for raymarching * Add separate LTCGI lighting mode for avatar vs. world
Diffstat (limited to 'Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_config.cginc')
-rw-r--r--Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_config.cginc2
1 files changed, 1 insertions, 1 deletions
diff --git a/Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_config.cginc b/Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_config.cginc
index 1ddb38a..e64f5a3 100644
--- a/Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_config.cginc
+++ b/Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_config.cginc
@@ -73,7 +73,7 @@ const float LUT_BIAS = 0.5/LUT_SIZE;
#define LTCGI_STATIC_UNIFORMS
// Allow statically textured lights.
-//#define LTCGI_STATIC_TEXTURES
+#define LTCGI_STATIC_TEXTURES
// Enable support for cylindrical screens.
//#define LTCGI_CYLINDER