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| author | yum <yum.food.vr@gmail.com> | 2024-07-09 13:36:56 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-07-09 13:36:56 -0700 |
| commit | c9c6cbbe7ad1cd904c1b999d7820a1940f507833 (patch) | |
| tree | 4d4b12a285cdf608dfe4d17765bab87fabdbed2e /Textures | |
| parent | a445f2bce613757ae04927c19d36bd473ff22522 (diff) | |
Add matcap and vertex location quantization
matcap quantization simply quantizes matcap colors to a configurable #
of equal-sized steps.
vertex location quantization snaps each vertex location to a quantized
location in object space. You can control the direction relative to the
mesh normal that this quantization occurs. So if you have skintight
clothing, set base direction to -1 and clothing direction to 1. Then
skin will quantize inwards, and clothing will quantize outwards. Areas
of high curvature (s.a. nips) may still cause problems, so I also added
a mask feature.
Finally, fix an issue where exploding the mesh causes outlines to appear
at the world origin.
Diffstat (limited to 'Textures')
0 files changed, 0 insertions, 0 deletions
