summaryrefslogtreecommitdiffstats
path: root/Textures
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2024-07-09 13:36:56 -0700
committeryum <yum.food.vr@gmail.com>2024-07-09 13:36:56 -0700
commitc9c6cbbe7ad1cd904c1b999d7820a1940f507833 (patch)
tree4d4b12a285cdf608dfe4d17765bab87fabdbed2e /Textures
parenta445f2bce613757ae04927c19d36bd473ff22522 (diff)
Add matcap and vertex location quantization
matcap quantization simply quantizes matcap colors to a configurable # of equal-sized steps. vertex location quantization snaps each vertex location to a quantized location in object space. You can control the direction relative to the mesh normal that this quantization occurs. So if you have skintight clothing, set base direction to -1 and clothing direction to 1. Then skin will quantize inwards, and clothing will quantize outwards. Areas of high curvature (s.a. nips) may still cause problems, so I also added a mask feature. Finally, fix an issue where exploding the mesh causes outlines to appear at the world origin.
Diffstat (limited to 'Textures')
0 files changed, 0 insertions, 0 deletions