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| author | yum <yum.food.vr@gmail.com> | 2024-06-29 03:17:55 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-06-29 03:17:55 -0700 |
| commit | a57eca5f6f8756209018d034a12e0d75f9ee1ef5 (patch) | |
| tree | 8f98a715c902a6251e79740a49cc4668f18f46fc /Textures | |
| parent | 24d1a84d2b18ee771585e22ec00fa190afde3df5 (diff) | |
Add basic decals
Also add polar masking rim lighting. Polar masking calculates the angle
of the matcap UV (theta) and evalutes this function:
m_{polar} = 1 / (1 + length(theta - theta_{configured})
It then masks the rim lighting effect using m_{polar}. Quantization
applies to this effect.
Diffstat (limited to 'Textures')
0 files changed, 0 insertions, 0 deletions
