diff options
| author | yum <yum.food.vr@gmail.com> | 2024-09-25 18:13:19 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-25 18:13:19 -0700 |
| commit | 7842e7db948fb46b17afa0ccc63a8807b2269b6c (patch) | |
| tree | f3f1ace036216a90396bb4c08c79137ba1b91031 /README.md | |
| parent | 7f0ddc5463608f30bcd854eb4fd8d157f1b99052 (diff) | |
Add demo to README
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 24 |
1 files changed, 12 insertions, 12 deletions
@@ -3,6 +3,8 @@ My toon shader for VRChat. I use this on my personal and commercial models. It's semi optimized and a little scuffed. + + Features (maybe out of date): * PBR * Emissions @@ -41,6 +43,8 @@ Disclaimers: 2. I am not a graphics expert. 3. Stability is a non-goal. Keywords are likely to change in the interest of performance and simplicity. +4. This is not a supported product. Support is only provided when used in + conjunction with one of my commercially available products. To use it, import the git repo into your project's Assets folder then select the shader `yum_food/Tooner`. @@ -55,25 +59,21 @@ too fucking huge and complicated to fit my needs. 2. Does it work? -I think so? +Yes. 3. Is it optimized? -Sort of. +Somewhat. I use static keywords on every feature, so you don't pay for anything you don't -use. I use branchless programming wherever appropriate. Dynamic branches are -only used where I either know they won't cause thread divergence, or where they -can't be avoided. +use. I use branchless programming wherever appropriate. I do make extensive use +of dynamic branching where I know it won't induce thread divergence. -I'd like to strike a balance between performance and readability. Since it's -mostly for *my* use, I don't feel a need to make it totally optimal. +The goal is to strike a balance between performance and readability. Golfing +away nanoseconds is not something I want to spend my limited time on Earth +doing. 4. Demos? -This avatar uses it: [gumroad](https://yumfood.gumroad.com/l/lychee). - -I'm working on a world but haven't published yet. - -Will update this section with real demos later. +TODO. See the screenshot at the top of the page for now. |
