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authoryum <yum.food.vr@gmail.com>2025-01-22 21:04:34 -0800
committeryum <yum.food.vr@gmail.com>2025-01-22 21:04:34 -0800
commit358c53eb9ffae8da890fdc7ff10952bf3958819d (patch)
tree1c018d628ebb1975957b831327736766272c61ed /Editor
parent4ec13bd7513f29e16ab22b7ffe7d06724c92a912 (diff)
Add some options to ds2_11 (terrain gimmick)
Also chase down the weird clearcoat bug.
Diffstat (limited to 'Editor')
-rw-r--r--Editor/tooner.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index 4364a3c..0c06a28 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -2049,8 +2049,8 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_DS2_11_Alpha");
RangeProperty(bc, "Alpha");
- bc = FindProperty("_Gimmick_DS2_11_XZ_Offset");
- VectorProperty(bc, "XZ offset");
+ bc = FindProperty("_Gimmick_DS2_11_Offset");
+ VectorProperty(bc, "Offset");
bc = FindProperty("_Gimmick_DS2_11_Octaves");
FloatProperty(bc, "Octaves");
bc = FindProperty("_Gimmick_DS2_11_March_Initial_Offset");
@@ -2067,6 +2067,12 @@ public class ToonerGUI : ShaderGUI {
FloatProperty(bc, "Coord scale");
bc = FindProperty("_Gimmick_DS2_11_Height_Scale");
FloatProperty(bc, "Height scale");
+ bc = FindProperty("_Gimmick_DS2_11_Height_Power");
+ FloatProperty(bc, "Height power");
+ bc = FindProperty("_Gimmick_DS2_11_Valley_Power");
+ FloatProperty(bc, "Valley power");
+ bc = FindProperty("_Gimmick_DS2_11_Valley_Depth");
+ FloatProperty(bc, "Valley depth");
bc = FindProperty("_Gimmick_DS2_11_Early_Exit_Cutoff_Cos_Theta");
FloatProperty(bc, "Early exit cutoff (cos theta)");
@@ -2086,6 +2092,9 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel -= 1;
}
+ bc = FindProperty("_Gimmick_DS2_11_Normal_Epsilon");
+ FloatProperty(bc, "Normal epsilon");
+
EditorGUI.indentLevel -= 1;
}