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| author | yum <yum.food.vr@gmail.com> | 2024-07-18 16:52:34 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-07-18 16:52:34 -0700 |
| commit | 17c5f581851799676af414ae7f35bc20b295e0b2 (patch) | |
| tree | 074ee038d82a93ffb2b7486baababf233cc6411a /Editor | |
| parent | e97073efc2c960ad2d28c0649615ef0d6b69a93b (diff) | |
Fix glitter again
Flickering got worse. Use rcp() as suggested in shader dev discord. When
I originally fixed this, I could still get away with using a normal
divide.
Diffstat (limited to 'Editor')
0 files changed, 0 insertions, 0 deletions
