diff options
| author | yum <yum.food.vr@gmail.com> | 2024-11-04 17:50:55 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-11-04 17:50:55 -0800 |
| commit | c137315f90aa4658f0729bdc73400e1c11be350d (patch) | |
| tree | fd97c36b38ec40cea76556125bd1ae47dc4e6d11 /Editor/tooner.cs | |
| parent | 88e674850f6eae56ea8cac2d735efad4518f0a14 (diff) | |
Add toggle to light fog emitter with normals
Diffstat (limited to 'Editor/tooner.cs')
| -rw-r--r-- | Editor/tooner.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 6358597..663a3d3 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2104,6 +2104,16 @@ public class ToonerGUI : ShaderGUI { if (bc.textureValue) { EditorGUI.indentLevel += 1; + // TODO this is a misnomer, it's actually enabling normal-based + // lighting. + bc = FindProperty("_Gimmick_Fog_00_Emitter_Variable_Density"); + enabled = (bc.floatValue != 0.0); + EditorGUI.BeginChangeCheck(); + enabled = Toggle("Enable variable density", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + SetKeyword("_GIMMICK_FOG_00_EMITTER_VARIABLE_DENSITY", enabled); + bc = FindProperty("_Gimmick_Fog_00_Emitter0_Location"); VectorProperty(bc, "Location (world)"); bc = FindProperty("_Gimmick_Fog_00_Emitter0_Normal"); |
