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authoryum <yum.food.vr@gmail.com>2024-12-01 18:00:57 -0800
committeryum <yum.food.vr@gmail.com>2024-12-01 18:00:57 -0800
commita116fda8c034ab13bf8b1cf1b4cbdc4ba9eba6b0 (patch)
tree7e6bcd3a9ea57694ce607ad702077ee254b1a50d /Editor/tooner.cs
parent3089bd2ea6a3952e3ea0f31d8fc5eca1864cefab (diff)
Add smoothness control to msdf font renderer
Also rescale atlas so we can use texture sizes that are not a perfect multiple of the grid size.
Diffstat (limited to 'Editor/tooner.cs')
-rw-r--r--Editor/tooner.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index fca422b..9f444d4 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -2045,6 +2045,13 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Letter_Grid_2_Global_Offset");
FloatProperty(bc, "Global offset");
+ bc = FindProperty("_Gimmick_Letter_Grid_2_Screen_Px_Range");
+ FloatProperty(bc, "Screen px range (from msdfgen)");
+ bc = FindProperty("_Gimmick_Letter_Grid_2_Min_Screen_Px_Range");
+ FloatProperty(bc, "Minimum screen px range");
+ bc = FindProperty("_Gimmick_Letter_Grid_2_Blurriness");
+ FloatProperty(bc, "Blurriness");
+
EditorGUI.indentLevel -= 1;
}