summaryrefslogtreecommitdiffstats
path: root/Editor/tooner.cs
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2024-12-30 18:31:06 -0800
committeryum <yum.food.vr@gmail.com>2024-12-30 18:31:06 -0800
commit4880e4125f529496a48269eda545ca006db17646 (patch)
treeef0264bae58c0c1f8b2b33c1100502e75dc502a2 /Editor/tooner.cs
parent2743c9640efcf79843b9c985e0b48dd4403fb804 (diff)
Begin adding gimmicks for downstairs map
Included changes: * Update LTCGI includes * Add toggle to force world lighting * Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON consistently * Add some more sdfs for raymarching * Add separate LTCGI lighting mode for avatar vs. world
Diffstat (limited to 'Editor/tooner.cs')
-rw-r--r--Editor/tooner.cs121
1 files changed, 121 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index 60a5c2d..118c0fa 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -1802,6 +1802,118 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel -= 1;
}
+ void DoGimmickDownstairs2() {
+ MaterialProperty bc;
+ bc = FindProperty("_Gimmick_DS2_Enable_Static");
+ bool enabled = (bc.floatValue != 0.0);
+ EditorGUI.BeginChangeCheck();
+ enabled = Toggle("Downstairs 2", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+ SetKeyword("_GIMMICK_DS2", enabled);
+
+ if (!enabled) {
+ return;
+ }
+
+ EditorGUI.indentLevel += 1;
+
+ bc = FindProperty("_Gimmick_DS2_Mask");
+ TexturePropertySingleLine(MakeLabel(bc, "Mask"), bc);
+ bc = FindProperty("_Gimmick_DS2_Noise");
+ TexturePropertySingleLine(MakeLabel(bc, "Noise"), bc);
+ bc = FindProperty("_Gimmick_DS2_Albedo_Factor");
+ FloatProperty(bc, "Albedo factor");
+ bc = FindProperty("_Gimmick_DS2_Emission_Factor");
+ FloatProperty(bc, "Emission factor");
+
+ bc = FindProperty("_Gimmick_DS2_00_Enable_Dynamic");
+ enabled = (bc.floatValue != 0.0);
+ EditorGUI.BeginChangeCheck();
+ enabled = Toggle("Enable effect 00", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+
+ if (enabled) {
+ EditorGUI.indentLevel += 1;
+
+ bc = FindProperty("_Gimmick_DS2_00_Domain_Warping_Octaves");
+ FloatProperty(bc, "Domain warping octaves");
+ bc = FindProperty("_Gimmick_DS2_00_Domain_Warping_Strength");
+ FloatProperty(bc, "Domain warping strength");
+ bc = FindProperty("_Gimmick_DS2_00_Domain_Warping_Scale");
+ FloatProperty(bc, "Domain warping scale");
+ bc = FindProperty("_Gimmick_DS2_00_Domain_Warping_Speed");
+ FloatProperty(bc, "Domain warping speed");
+
+ EditorGUI.indentLevel -= 1;
+ }
+
+ bc = FindProperty("_Gimmick_DS2_01_Enable_Dynamic");
+ enabled = (bc.floatValue != 0.0);
+ EditorGUI.BeginChangeCheck();
+ enabled = Toggle("Enable effect 01", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+
+ if (enabled) {
+ EditorGUI.indentLevel += 1;
+
+ bc = FindProperty("_Gimmick_DS2_01_Period");
+ VectorProperty(bc, "Period");
+ bc = FindProperty("_Gimmick_DS2_01_Count");
+ VectorProperty(bc, "Count");
+ bc = FindProperty("_Gimmick_DS2_01_Radius");
+ FloatProperty(bc, "Radius");
+
+ bc = FindProperty("_Gimmick_DS2_01_Domain_Warping_Octaves");
+ FloatProperty(bc, "Domain warping octaves");
+ bc = FindProperty("_Gimmick_DS2_01_Domain_Warping_Strength");
+ FloatProperty(bc, "Domain warping strength");
+ bc = FindProperty("_Gimmick_DS2_01_Domain_Warping_Scale");
+ FloatProperty(bc, "Domain warping scale");
+ bc = FindProperty("_Gimmick_DS2_01_Domain_Warping_Speed");
+ FloatProperty(bc, "Domain warping speed");
+
+ EditorGUI.indentLevel -= 1;
+ }
+
+ bc = FindProperty("_Gimmick_DS2_02_Enable_Dynamic");
+ enabled = (bc.floatValue != 0.0);
+ EditorGUI.BeginChangeCheck();
+ enabled = Toggle("Enable effect 02", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+
+ if (enabled) {
+ EditorGUI.indentLevel += 1;
+
+ EditorGUI.indentLevel -= 1;
+ }
+
+ bc = FindProperty("_Gimmick_DS2_03_Enable_Dynamic");
+ enabled = (bc.floatValue != 0.0);
+ EditorGUI.BeginChangeCheck();
+ enabled = Toggle("Enable effect 03", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+
+ if (enabled) {
+ EditorGUI.indentLevel += 1;
+
+ bc = FindProperty("_Gimmick_DS2_03_Period");
+ VectorProperty(bc, "Period");
+ bc = FindProperty("_Gimmick_DS2_03_Count");
+ VectorProperty(bc, "Count");
+ bc = FindProperty("_Gimmick_DS2_03_Edge_Length");
+ FloatProperty(bc, "Edge length");
+
+ EditorGUI.indentLevel -= 1;
+ }
+
+ EditorGUI.indentLevel -= 1;
+ }
+
void DoGimmickHalo00() {
MaterialProperty bc;
bc = FindProperty("_Gimmick_Halo00_Enable_Static");
@@ -2473,6 +2585,7 @@ public class ToonerGUI : ShaderGUI {
DoGimmickEyes00();
DoGimmickEyes01();
DoGimmickEyes02();
+ DoGimmickDownstairs2();
DoGimmickHalo00();
DoGimmickPixellate();
DoGimmickTrochoid();
@@ -2963,6 +3076,14 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel -= 1;
}
+ bc = FindProperty("_Force_World_Lighting");
+ enabled = bc.floatValue > 1E-6;
+ EditorGUI.BeginChangeCheck();
+ enabled = Toggle("Force world lighting", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+ SetKeyword("_FORCE_WORLD_LIGHTING", enabled);
+
bc = FindProperty("_Aces_Filmic_Enable_Static");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();