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authoryum <yum.food.vr@gmail.com>2024-06-28 17:16:03 -0700
committeryum <yum.food.vr@gmail.com>2024-06-28 17:16:03 -0700
commit24d1a84d2b18ee771585e22ec00fa190afde3df5 (patch)
tree2742d430fdf921a9cf453baa5024ad786b68bd77 /Editor/tooner.cs
parent1ecc426e19462909700dd86df351050a0c7468c2 (diff)
Add quantization to rim lighting
Good for artistic effect.
Diffstat (limited to 'Editor/tooner.cs')
-rw-r--r--Editor/tooner.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index 9190f0f..7063972 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -371,6 +371,11 @@ public class ToonerGUI : ShaderGUI {
bc,
"Rim lighting emission");
+ bc = FindProperty($"_Rim_Lighting{i}_Quantization");
+ editor.FloatProperty(
+ bc,
+ "Rim lighting quantization");
+
bc = FindProperty($"_Rim_Lighting{i}_Glitter_Enabled");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();