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#!/usr/bin/env python3
import argparse
import random
import time
import fileinput
import generate_utils
from pythonosc import udp_client
from math import ceil
from math import floor
from generate_utils import getLayerParam
from generate_utils import getSelectParam
from generate_utils import getEnableParam
from generate_utils import getBoardIndex
from generate_utils import NUM_LAYERS
from generate_utils import BOARD_ROWS
from generate_utils import BOARD_COLS
# Based on a couple experiments, this seems like about as fast as we can go
# before players start losing events.
CELL_TX_TIME_S=0.3
def usage():
print("python3 -m pip install python-osc")
print("python3 ./osc_ctrl.py")
parser = argparse.ArgumentParser()
parser.add_argument("-i", default="127.0.0.1", help="OSC server IP")
parser.add_argument("-p", type=int, default=9000, help="OSC server port")
args = parser.parse_args()
client = udp_client.SimpleUDPClient(args.i, args.p)
class EvilGlobalState():
# Mapping from ascii char to encoded byte.
encoding = {}
state = EvilGlobalState()
def generateEncoding(state):
for i in range(0, 26):
state.encoding[chr(ord('A') + i)] = i
for i in range(26, 52):
state.encoding[chr(ord('a') + i - 26)] = i
for i in range(52, 62):
state.encoding[chr(ord('0') + i - 52)] = i
state.encoding[','] = 62
state.encoding['.'] = 63
state.encoding[' '] = 64
state.encoding['?'] = 65
state.encoding['!'] = 66
state.encoding[';'] = 67
state.encoding[':'] = 68
state.encoding['-'] = 69
state.encoding['_'] = 70
state.encoding["'"] = 71
state.encoding['"'] = 72
generateEncoding(state)
# Encodes a list of lines into the character set used by the board.
# Pads lines with spaces and adds lines so that the total number of
# lines sent is a multiple of the number of rows in the board.
def encodeMessage(lines):
result = []
# Pad the number of lines up to a multiple of BOARD_ROWS.
#print("Pad {} lines".format(BOARD_ROWS - (len(lines) % BOARD_ROWS)))
lines += [" "] * ((BOARD_ROWS - len(lines)) % BOARD_ROWS)
for line in lines:
#print("encode line {}".format(line))
for char in line:
if not char in state.encoding:
print("skip unrecognized char {}".format(char))
continue
result.append(state.encoding[char])
result += [state.encoding[' ']] * (BOARD_COLS - len(line))
return result
def updateCell(cell_idx, letter_encoded, s0, s1, s2, s3):
addr="/avatar/parameters/" + getLayerParam(cell_idx)
client.send_message(addr, letter_encoded)
addr="/avatar/parameters/" + getSelectParam(cell_idx, 0)
client.send_message(addr, s0)
addr="/avatar/parameters/" + getSelectParam(cell_idx, 1)
client.send_message(addr, s1)
addr="/avatar/parameters/" + getSelectParam(cell_idx, 2)
client.send_message(addr, s2)
addr="/avatar/parameters/" + getSelectParam(cell_idx, 3)
client.send_message(addr, s3)
def enable():
addr="/avatar/parameters/" + getEnableParam()
client.send_message(addr, True)
def disable():
addr="/avatar/parameters/" + getEnableParam()
client.send_message(addr, False)
# Send a cell all at once.
# `which_cell` is an integer in the range [0,2**INDEX_BITS).
def sendMessageCellDiscrete(msg_cell, which_cell):
# Disable each layer.
disable()
time.sleep(CELL_TX_TIME_S / 3.0)
# Really long messages just wrap back around.
which_cell = (which_cell % (2 ** generate_utils.INDEX_BITS))
s0 = ((floor(which_cell / 8) % 2) == 1)
s1 = ((floor(which_cell / 4) % 2) == 1)
s2 = ((floor(which_cell / 2) % 2) == 1)
s3 = ((floor(which_cell / 1) % 2) == 1)
# Seek each layer to the current cell.
for i in range(0, len(msg_cell)):
updateCell(i, msg_cell[i], s0, s1, s2, s3)
# Wait for convergence.
time.sleep(CELL_TX_TIME_S / 3.0)
# Enable each layer.
enable()
# Wait for convergence.
time.sleep(CELL_TX_TIME_S / 3.0)
# The board is broken down into contiguous collections of characters called
# cells. Each cell contains `NUM_LAYERS` characters. We can update one cell
# every ~1.0 seconds. Going faster causes the board to display garbage to
# remote players.
def splitMessage(msg):
lines = []
line = ""
for word in msg.split():
while len(word) > BOARD_COLS:
if len(line) != 0:
lines.append(line)
line = ""
word_prefix = word[0:BOARD_COLS-1] + "-"
word_suffix = word[BOARD_COLS-1:]
print("append prefix {}".format(word_prefix))
lines.append(word_prefix)
word = word_suffix
if len(line) == 0:
line = word
continue
if len(line) + len(" ") + len(word) <= BOARD_COLS:
line += " " + word
continue
print("append line {}".format(line))
lines.append(line)
line = word
if len(line) > 0:
lines.append(line)
return lines
class OscTxState:
# The message last sent to the board.
last_msg_encoded = []
empty_cells_to_send_per_call = 1
# Send a message to the board, but only overwrite cells that we know need to
# change.
def sendMessageLazy(msg, tx_state):
lines = splitMessage(msg)
msg_encoded = encodeMessage(lines)
msg_encoded_len = len(msg_encoded)
empty_cells_sent = 0
n_cells = ceil(msg_encoded_len / NUM_LAYERS)
for cell in range(0, n_cells):
if cell > 0 and cell % (2 ** generate_utils.INDEX_BITS) == 0:
# TODO(yum_food) support messages longer than one page
print("Page limit exceeded, no support yet")
return
cell_begin = cell * NUM_LAYERS
cell_end = (cell + 1) * NUM_LAYERS
cell_msg = msg_encoded[cell_begin:cell_end]
last_cell_msg = []
# Skip cells we've already sent. This makes the board much more
# responsive.
if cell_end < len(tx_state.last_msg_encoded):
last_cell_msg = tx_state.last_msg_encoded[cell_begin:cell_end]
if cell_msg == last_cell_msg:
continue
if cell_msg == [state.encoding[' ']] * NUM_LAYERS:
if empty_cells_sent >= tx_state.empty_cells_to_send_per_call:
print("empty cell budget exceeded")
tx_state.last_msg_encoded = msg_encoded[0:cell_end]
return
empty_cells_sent += 1
sendMessageCellDiscrete(cell_msg, cell)
tx_state.last_msg_encoded = msg_encoded
def sendMessage(msg, page_sleep_s):
lines = splitMessage(msg)
msg = encodeMessage(lines)
msg_len = len(msg)
print("Encoded message: {}".format(msg))
#openBoard()
n_cells = ceil(msg_len / NUM_LAYERS)
print("n_cells: {}".format(n_cells))
for cell in range(0, n_cells):
if cell > 0 and cell % (2 ** generate_utils.INDEX_BITS) == 0:
print("Sleeping before sending next page")
time.sleep(page_sleep_s)
cell_begin = cell * NUM_LAYERS
cell_end = (cell + 1) * NUM_LAYERS
cell_msg = msg[cell_begin:cell_end]
print("Send cell {}".format(cell))
sendMessageCellDiscrete(cell_msg, cell)
#closeBoard()
#clear()
def sendRawMessage(msg):
n_cells = ceil(len(msg) / NUM_LAYERS)
for cell in range(0, n_cells):
cell_begin = cell * NUM_LAYERS
cell_end = (cell + 1) * NUM_LAYERS
cell_msg = msg[cell_begin:cell_end]
#print("Send cell {}".format(cell))
sendMessageCellDiscrete(cell_msg, cell)
def clear():
sendRawMessage([state.encoding[' ']] * BOARD_ROWS * BOARD_COLS)
def openBoard():
print("Opening board... "),
addr="/avatar/parameters/" + generate_utils.getResize0Param()
client.send_message(addr, False)
addr="/avatar/parameters/" + generate_utils.getResize1Param()
client.send_message(addr, False)
time.sleep(CELL_TX_TIME_S / 3.0)
addr="/avatar/parameters/" + generate_utils.getResizeEnableParam()
client.send_message(addr, True)
# The animation is 0.5 seconds, with another 0.5 second buffer after. We
# want to stop in that buffer.
time.sleep(0.7)
addr="/avatar/parameters/" + generate_utils.getResizeEnableParam()
client.send_message(addr, False)
# Wait for the 1-second animation to complete, plus a wide margin for
# safety.
time.sleep(0.3 + 1)
print("done")
def closeBoard():
print("Closing board... "),
addr="/avatar/parameters/" + generate_utils.getResize0Param()
client.send_message(addr, True)
addr="/avatar/parameters/" + generate_utils.getResize1Param()
client.send_message(addr, True)
time.sleep(CELL_TX_TIME_S / 3.0)
addr="/avatar/parameters/" + generate_utils.getResizeEnableParam()
client.send_message(addr, True)
# The animation is 0.5 seconds, with another 0.5 second buffer after. We
# want to stop in that buffer.
time.sleep(0.7)
addr="/avatar/parameters/" + generate_utils.getResizeEnableParam()
client.send_message(addr, False)
time.sleep(1)
print("done")
if __name__ == "__main__":
generateEncoding(state)
#closeBoard()
clear()
for line in fileinput.input():
page_sleep_s = 3
sendMessage(line, page_sleep_s)
#time.sleep(2 + len(line) / 40.0)
clear()
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