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#!/usr/bin/env python3
import argparse
import copy
import enum
import os
import pickle
import sys
# python3 -m pip install pyyaml
import yaml
class Node:
def __init__(self):
# Optional. In Unity, this is the fileID of an object. Not all YAML
# mappings have an anchor.
self.anchor = None
# Pointer to the Node containing this one.
self.parent = None
class Sequence(Node):
def __init__(self):
super().__init__()
self.sequence = []
def prettyPrint(self, first_indent=None, leading_newline=None):
depth = 0
p = self.parent
while p != None:
depth += 1
p = p.parent
indent = " " * depth
lines = []
first = True
for item in self.sequence:
cur_indent = indent
if first:
if first_indent != None:
cur_indent = first_indent
first = False
if hasattr(item, "prettyPrint"):
lines.append("{}- {}".format(cur_indent, item.prettyPrint(first_indent="", leading_newline=False)))
else:
lines.append("{}- {}".format(cur_indent, item))
if len(lines) == 0:
return "[]"
return "\n" + '\n'.join(lines)
def __str__(self):
return self.prettyPrint()
def addChildMapping(self, anchor = None):
child = Mapping()
child.anchor = anchor
child.parent = self
child.sequence = []
self.sequence.append(child)
return child
def addChildSequence(self, anchor = None):
child = Sequence()
child.anchor = anchor
child.parent = self
child.sequence = []
self.sequence.append(child)
return child
def forEach(self, cb):
for k in self.sequence:
cb(k)
class Mapping(Node):
def __init__(self):
super().__init__()
self.mapping = {}
def prettyPrint(self, first_indent=None, leading_newline=True):
depth = 0
p = self.parent
while p != None:
depth += 1
p = p.parent
indent = " " * depth
lines = []
first = True
for k, v in self.mapping.items():
cur_indent = indent
if first:
if first_indent != None:
cur_indent = first_indent
first = False
lines.append("{}{}: {}".format(cur_indent, k, v))
result = '\n'.join(lines)
# Inline 1-item mappings, matching Unity behavior.
if len(self.mapping.keys()) == 1 and len(result.split("\n")) == 1:
if first_indent == None:
return self.prettyPrint(first_indent="")
return "{" + lines[0] + "}"
if leading_newline:
result = "\n" + result
return result
def __str__(self):
return self.prettyPrint()
def addChildMapping(self, key, anchor = None):
child = Mapping()
child.anchor = anchor
child.parent = self
child.mapping = {}
self.mapping[key] = child
return child
def addChildSequence(self, key, anchor = None):
child = Sequence()
child.anchor = anchor
child.parent = self
child.mapping = {}
self.mapping[key] = child
return child
def forEach(self, cb):
for k, v in self.mapping.items():
cb(v)
def classId(anchor):
# AnimatorController
if anchor.startswith("91"):
return "91"
# MonoBehaviour
if anchor.startswith("114"):
return "114"
# BlendTree
if anchor.startswith("206"):
return "206"
# AnimatorStateTransition
if anchor.startswith("1101"):
return "1101"
# AnimatorState
if anchor.startswith("1102"):
return "1102"
# AnimatorStateMachine
if anchor.startswith("1107"):
return "1107"
# AnimatorTransition
if anchor.startswith("1109"):
return "1109"
# IDK what this is lmao
if anchor.startswith("74"):
return "74"
if anchor.startswith("115"):
return "115"
raise Exception("Unrecognized object: {}".format(anchor))
class UnityDocument(Mapping):
def __str__(self):
return super().__str__()
def classId(self):
return classId(self.anchor)
class UnityAnimator():
def __init__(self):
self.nodes = []
self.id_to_node = {}
def addNodes(self, nodes):
for node in nodes:
self.nodes.append(node)
if node.anchor == None:
raise Exception("Node is missing anchor: {}".format(str(node)))
if node.anchor in self.id_to_node:
raise Exception("Duplicate anchor: {}, node 1: {}, node 2: {}".format(node.anchor, str(node), str(self.id_to_node[node.anchor])))
self.id_to_node[node.anchor] = node
def getUniqueId(self, anchor):
if anchor in self.id_mapping.keys():
return self.id_mapping[anchor]
if classId(anchor) in self.class_to_next_id:
new_id = self.class_to_next_id[classId(anchor)]
self.class_to_next_id[classId(anchor)] += 1
self.id_mapping[anchor] = new_id
else:
new_id = int("%s%05d" % (classId(anchor), 0))
next_id = new_id + 1
self.class_to_next_id[classId(anchor)] = next_id
self.id_mapping[anchor] = new_id
#print("Map {} to {}".format(anchor, self.id_mapping[anchor]), file=sys.stderr)
return self.id_mapping[anchor]
def mergeIterator(self, v):
if hasattr(v, "mapping"):
# Don't relabel anything that's defined in an external file.
# TODO(yum) do this.
if 'fileID' in v.mapping and not 'guid' in v.mapping:
if v.mapping['fileID'] != '0':
old_id = v.mapping['fileID']
new_id = self.getUniqueId(old_id)
v.mapping['fileID'] = str(new_id)
if hasattr(v, "forEach"):
v.forEach(self.mergeIterator)
def popNodeOfClass(self, classId):
result = None
for node in self.nodes:
if node.classId() == classId:
result = node
self.nodes.remove(result)
break
del self.id_to_node[result.anchor]
return result
def pushNode(self, node):
self.nodes.append(node)
self.id_to_node[node.anchor] = node
def mergeAnimatorControllers(self, ctrl0, ctrl1):
ctrl0 = copy.deepcopy(ctrl0)
ctrl1 = copy.deepcopy(ctrl1)
self.id_mapping0 = {}
self.id_mapping1 = {}
p0 = ctrl0.mapping['AnimatorController'].mapping['m_AnimatorParameters']
p1 = ctrl1.mapping['AnimatorController'].mapping['m_AnimatorParameters']
a0 = ctrl0.mapping['AnimatorController'].mapping['m_AnimatorLayers']
a1 = ctrl1.mapping['AnimatorController'].mapping['m_AnimatorLayers']
self.id_mapping = self.id_mapping0
p0.forEach(self.mergeIterator)
a0.forEach(self.mergeIterator)
# Hack to prevent ctrl1 from getting a new ID for the animator.
del self.class_to_next_id['91']
self.id_mapping = self.id_mapping1
p1.forEach(self.mergeIterator)
a1.forEach(self.mergeIterator)
p0.sequence += p1.sequence
a0.sequence += a1.sequence
return ctrl0
def merge(self, other):
# Mapping from class ID (string) to next ID (int)
self.class_to_next_id = {}
ctrl0 = self.popNodeOfClass('91')
ctrl1 = other.popNodeOfClass('91')
merged_anim = self.mergeAnimatorControllers(ctrl0, ctrl1)
# Mapping from class ID (string) to new class ID (int)
self.id_mapping = self.id_mapping0
for node in self.nodes:
new_id = self.getUniqueId(node.anchor)
node.anchor = str(new_id)
node.forEach(self.mergeIterator)
self.id_mapping = self.id_mapping1
for node in other.nodes:
new_id = self.getUniqueId(node.anchor)
node.anchor = str(new_id)
node.forEach(self.mergeIterator)
nodes = self.nodes
self.nodes = []
self.id_to_node = {}
self.pushNode(merged_anim)
self.addNodes(nodes)
self.addNodes(other.nodes)
def unityAnimatorToString(nodes):
lines = []
preamble = """
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
"""[1:][:-1]
lines.append(preamble)
for doc in nodes:
lines.append("--- !u!" + doc.classId() + " &" + doc.anchor)
lines.append(str(doc))
result = '\n'.join(lines)
for i in range(0,10):
result = result.replace("\n\n", "\n")
return result
class UnityParser:
STREAM_START = 100
STREAM_END = 199
DOCUMENT_START = 200
DOCUMENT_END = 299
MAPPING_START = 300
MAPPING_KEY = 301
SEQUENCE_VALUE = 400
def __init__(self):
self.state = self.STREAM_START
self.cur_scalar = None
self.cur_node = None
# Simple list of parsed documents. Populated by parse().
self.nodes = []
self.prev_states = []
def __str__(self):
return unityAnimatorToString(self.nodes)
def pushState(self, state):
self.prev_states.append(self.state)
self.state = state
#print("state {} ({})".format(self.state, len(self.prev_states)))
def popState(self):
self.state = self.prev_states[-1]
self.prev_states = self.prev_states[0:len(self.prev_states) - 1]
#print("state {} ({})".format(self.state, len(self.prev_states)))
return self.state
def cleanYaml(self, yaml_str):
lines = []
first_document = True
for line in yaml_str.split("\n"):
# Add end-of-document indicators.
if line.startswith("---"):
if not first_document:
lines.append("...\n")
first_document = False
# Remove class ID tag from each block.
if line.startswith("---"):
parts = line.split()
lines.append(parts[0] + " " + parts[2] + "\n")
continue
lines.append(line)
lines.append("...\n")
return '\n'.join(lines)
def parse(self, yaml_file):
yaml_str = ""
with open(yaml_file, "r") as f:
yaml_str = f.read()
yaml_str = self.cleanYaml(yaml_str)
for event in yaml.parse(yaml_str):
if isinstance(event, yaml.StreamStartEvent):
if len(self.prev_states) > 0:
raise Exception("Multiple StreamStartEvents received")
self.pushState(self.STREAM_START)
elif isinstance(event, yaml.StreamEndEvent):
if self.state != self.STREAM_START:
raise Exception("Document end received after state {}".format(self.state))
self.popState()
if len(self.prev_states) > 0:
raise Exception("Extra states at stream end")
elif isinstance(event, yaml.DocumentStartEvent):
if self.state != self.STREAM_START and self.state != self.DOCUMENT_END:
raise Exception("Document start received after state {}".format(self.state))
self.pushState(self.DOCUMENT_START)
elif isinstance(event, yaml.DocumentEndEvent):
if self.state != self.DOCUMENT_START:
raise Exception("Document end received after state {}".format(self.state))
self.popState()
self.nodes.append(self.cur_node)
self.cur_node = None
elif isinstance(event, yaml.MappingStartEvent):
if self.cur_node == None:
self.cur_node = UnityDocument()
self.cur_node.anchor = event.anchor
else:
self.cur_node = self.cur_node.addChildMapping(self.cur_scalar)
self.pushState(self.MAPPING_START)
elif isinstance(event, yaml.MappingEndEvent):
if self.state != self.MAPPING_START:
raise Exception("Mapping end received after state {}".format(self.state))
self.popState()
if self.state == self.MAPPING_KEY:
self.popState()
if self.cur_node.parent != None:
self.cur_node = self.cur_node.parent
elif isinstance(event, yaml.SequenceStartEvent):
self.cur_node = self.cur_node.addChildSequence(self.cur_scalar)
self.pushState(self.SEQUENCE_VALUE)
elif isinstance(event, yaml.SequenceEndEvent):
if self.state != self.SEQUENCE_VALUE:
raise Exception("Sequence end received after state {}".format(self.state))
self.popState()
if self.state == self.MAPPING_KEY:
self.popState()
self.cur_node = self.cur_node.parent
elif isinstance(event, yaml.ScalarEvent):
if self.state == self.MAPPING_START:
self.cur_scalar = event.value
self.pushState(self.MAPPING_KEY)
elif self.state == self.MAPPING_KEY:
self.cur_node.mapping[self.cur_scalar] = event.value
self.popState()
elif self.state == self.SEQUENCE_VALUE:
self.cur_node.sequence.append(event.value)
else:
raise Exception("Scalar event received after state {}".format(self.state))
else:
raise Exception("Unhandled event {}".format(event))
continue
def getGuidMap(d):
result = {}
for f in os.scandir(d):
path = f.path
if f.is_dir():
result.update(getGuidMap(path))
if not f.is_file():
continue
suffix = ".meta"
if path.endswith(suffix):
with open(path, "r") as f:
for line in f:
if line.startswith("guid"):
guid = line.split()[1]
result[path[:-len(suffix)]] = guid
return result
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("cmd", type=str)
parser.add_argument("--fx0", type=str, help="The first animator to merge")
parser.add_argument("--fx1", type=str, help="The second animator to merge")
parser.add_argument("--project_root", type=str, help="The path to the " +
"Unity project Assets folder")
parser.add_argument("--save_to", type=str, help="The path to save the " +
"result of the computation")
parser.add_argument("--guid_map", type=str, help="Path to guid.map, " +
"generated by a previous call to `guid_map`")
args = parser.parse_args()
guid_map = {}
if args.guid_map:
with open(args.guid_map, 'rb') as f:
guid_map = pickle.load(f)
if args.cmd == "merge":
if not args.fx0 or not args.fx1:
print("Usage: ./libunity.py merge --fx0 my_fx.controller --fx1 " +
"my_other_fx.controller")
sys.exit(1)
print("Parsing {}".format(args.fx0), file=sys.stderr)
parser0 = UnityParser()
try:
parser0.parse(args.fx0)
except Exception as e:
print("exception: {}".format(e))
anim0 = UnityAnimator()
anim0.addNodes(parser0.nodes)
arg1 = "TaSTT_fx.controller"
print("Parsing {}".format(args.fx1), file=sys.stderr)
parser1 = UnityParser()
try:
parser1.parse(args.fx1)
except Exception as e:
print("exception: {}".format(e))
anim1 = UnityAnimator()
anim1.addNodes(parser1.nodes)
print("Merging animators", file=sys.stderr)
anim0.merge(anim1)
print("Serializing", file=sys.stderr)
print(unityAnimatorToString(anim0.nodes))
elif args.cmd == "guid_map":
if not args.project_root or not args.save_to:
print("Usage: ./libunity.py guid_map --project_root " +
"/path/to/unity/assets --save_to /path/to/guid.map")
sys.exit(1)
print("Looking up GUIDs under {}".format(args.project_root),
file=sys.stderr)
guid_map = getGuidMap(args.project_root)
print("Saving to {}".format(args.save_to), file=sys.stderr)
with open(args.save_to, 'wb') as f:
pickle.dump(guid_map, f)
else:
print("Unrecognized command: {}".format(args.cmd))
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