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|
#!/usr/bin/env python3
import argparse
import copy
import enum
import os
import pickle
import random
import sys
# python3 -m pip install pyyaml
import yaml
WRITE_DEFAULTS_ANIM_TEMPLATE = """
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TaSTT_Reset_Animations
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.016666668
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: REPLACEME_ATTRIBUTE
path: REPLACEME_PATH
classID: 137
script: {fileID: 0}
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 2794480623
attribute: 2284639795
script: {fileID: 0}
typeID: 137
customType: 22
isPPtrCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.016666668
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: REPLACEME_ATTRIBUTE
path: REPLACEME_PATH
classID: 137
script: {fileID: 0}
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
"""[1:][:-1]
METADATA_TEMPLATE = """
fileFormatVersion: 2
guid: REPLACEME_GUID
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:
"""[1:][:-1]
ANIMATION_STATE_TEMPLATE = """
--- !u!1102 &110200000
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: REPLACEME_ANIMATION_NAME
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 0
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: REPLACEME_ANIMATION_GUID, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
"""[1:][:-1]
TRANSITION_TEMPLATE = """
--- !u!1101 &110100000
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1.0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
"""[1:][:-1]
class Metadata:
def __init__(self):
self.guid = "%032x" % random.randrange(16 ** 32)
def load(self, path):
if not path.endswith(".meta"):
path = path + ".meta"
self.guid = None
with open(path, "r") as f:
for line in f:
if line.startswith("guid"):
self.guid = line.split()[1]
def __str__(self):
return METADATA_TEMPLATE.replace("REPLACEME_GUID", self.guid)
class Node:
def __init__(self):
# Optional. In Unity, this is the fileID of an object. Not all YAML
# mappings have an anchor.
self.anchor = None
# Pointer to the Node containing this one.
self.parent = None
class Sequence(Node):
def __init__(self):
super().__init__()
self.sequence = []
def copy(self):
new = Sequence()
new.anchor = self.anchor
new.parent = self.parent
for v in self.sequence:
if hasattr(v, "copy"):
new.sequence.append(v.copy())
new.sequence[-1].parent = new
else:
new.sequence.append(v)
return new
def prettyPrint(self, first_indent=None, leading_newline=None):
depth = 0
p = self.parent
while p != None:
depth += 1
p = p.parent
indent = " " * depth
lines = []
first = True
for item in self.sequence:
cur_indent = indent
if first:
if first_indent != None:
cur_indent = first_indent
first = False
if hasattr(item, "prettyPrint"):
lines.append("{}- {}".format(cur_indent, item.prettyPrint(first_indent="", leading_newline=False)))
else:
lines.append("{}- {}".format(cur_indent, item))
if len(lines) == 0:
return "[]"
return "\n" + '\n'.join(lines)
def __str__(self):
return self.prettyPrint()
def addChildMapping(self, anchor = None, add_to_head = False):
child = Mapping()
child.anchor = anchor
child.parent = self
child.sequence = []
if add_to_head:
self.sequence = [child] + self.sequence
else:
self.sequence.append(child)
return child
def addChildSequence(self, anchor = None):
child = Sequence()
child.anchor = anchor
child.parent = self
child.sequence = []
self.sequence.append(child)
return child
def forEach(self, cb):
for k in self.sequence:
cb(k)
class Mapping(Node):
def __init__(self):
super().__init__()
self.mapping = {}
def copy(self):
new = Mapping()
new.anchor = self.anchor
new.parent = self.parent
for k, v in self.mapping.items():
if hasattr(v, "copy"):
new.mapping[k] = v.copy()
new.mapping[k].parent = new
else:
new.mapping[k] = v
return new
def prettyPrint(self, first_indent=None, leading_newline=True):
depth = 0
p = self.parent
while p != None:
depth += 1
p = p.parent
indent = " " * depth
lines = []
first = True
for k, v in self.mapping.items():
cur_indent = indent
if first:
if first_indent != None:
cur_indent = first_indent
first = False
lines.append("{}{}: {}".format(cur_indent, k, v))
result = '\n'.join(lines)
# Inline 1-item mappings, matching Unity behavior.
if len(self.mapping.keys()) == 1 and len(result.split("\n")) == 1:
if first_indent == None:
return self.prettyPrint(first_indent="")
return "{" + lines[0] + "}"
if leading_newline:
result = "\n" + result
return result
def __str__(self):
return self.prettyPrint()
def addChildMapping(self, key, anchor = None):
child = Mapping()
child.anchor = anchor
child.parent = self
child.mapping = {}
self.mapping[key] = child
return child
def addChildSequence(self, key, anchor = None):
child = Sequence()
child.anchor = anchor
child.parent = self
child.mapping = {}
self.mapping[key] = child
return child
def forEach(self, cb):
for k, v in self.mapping.items():
cb(v)
def classId(anchor):
# AnimatorController
if anchor.startswith("91"):
return "91"
# MonoBehaviour
if anchor.startswith("114"):
return "114"
# BlendTree
if anchor.startswith("206"):
return "206"
# AnimatorStateTransition
if anchor.startswith("1101"):
return "1101"
# AnimatorState
if anchor.startswith("1102"):
return "1102"
# AnimatorStateMachine
if anchor.startswith("1107"):
return "1107"
# AnimatorTransition
if anchor.startswith("1109"):
return "1109"
# IDK what this is lmao
if anchor.startswith("74"):
return "74"
if anchor.startswith("115"):
return "115"
raise Exception("Unrecognized object: {}".format(anchor))
class UnityDocument(Mapping):
def __str__(self):
return super().__str__()
def classId(self):
return classId(self.anchor)
# Class representing a Unity AnimatorController. Implements manipulations, like
# merging and reanchoring.
class UnityAnimator():
def __init__(self):
self.nodes = []
self.id_to_node = {}
self.class_to_next_id = {}
def __str__(self):
return unityAnimatorToString(self.nodes)
def addNodes(self, nodes):
for node in nodes:
self.nodes.append(node)
anchor = node.anchor
if anchor == None:
raise Exception("Node is missing anchor: {}".format(str(node)))
if anchor in self.id_to_node:
raise Exception("Duplicate anchor: {}, node 1: {}, node 2: {}".format(anchor, str(node), str(self.id_to_node[anchor])))
self.id_to_node[anchor] = node
if classId(anchor) in self.class_to_next_id:
cur_next = self.class_to_next_id[classId(anchor)]
self.class_to_next_id[classId(anchor)] = max(int(anchor), cur_next)
else:
self.class_to_next_id[classId(anchor)] = int(anchor)
for k in self.class_to_next_id.keys():
self.class_to_next_id[k] += 1
def allocateId(self, class_id):
new_id = None
if class_id in self.class_to_next_id:
new_id = self.class_to_next_id[class_id]
self.class_to_next_id[class_id] += 1
else:
new_id = int("%s%05d" % (class_id, 0))
next_id = new_id + 1
self.class_to_next_id[class_id] = next_id
return new_id
def getUniqueId(self, anchor):
if anchor in self.id_mapping.keys():
return self.id_mapping[anchor]
new_id = self.allocateId(classId(anchor))
self.id_mapping[anchor] = new_id
return new_id
def mergeIterator(self, v):
if hasattr(v, "mapping"):
# Don't relabel anything that's defined in an external file.
# TODO(yum) do this.
if 'fileID' in v.mapping and not 'guid' in v.mapping:
if v.mapping['fileID'] != '0':
old_id = v.mapping['fileID']
new_id = self.getUniqueId(old_id)
v.mapping['fileID'] = str(new_id)
if hasattr(v, "forEach"):
v.forEach(self.mergeIterator)
def peekNodeOfClass(self, classId):
for node in self.nodes:
if node.classId() == classId:
return node
return None
def popNodeOfClass(self, classId):
result = None
for node in self.nodes:
if node.classId() == classId:
result = node
self.nodes.remove(result)
break
del self.id_to_node[result.anchor]
return result
def pushNode(self, node):
self.nodes.append(node)
self.id_to_node[node.anchor] = node
def mergeAnimatorControllers(self, ctrl0, ctrl1):
ctrl0 = copy.deepcopy(ctrl0)
ctrl1 = copy.deepcopy(ctrl1)
self.id_mapping0 = {}
self.id_mapping1 = {}
p0 = ctrl0.mapping['AnimatorController'].mapping['m_AnimatorParameters']
p1 = ctrl1.mapping['AnimatorController'].mapping['m_AnimatorParameters']
a0 = ctrl0.mapping['AnimatorController'].mapping['m_AnimatorLayers']
a1 = ctrl1.mapping['AnimatorController'].mapping['m_AnimatorLayers']
self.id_mapping = self.id_mapping0
p0.forEach(self.mergeIterator)
a0.forEach(self.mergeIterator)
# Hack to prevent ctrl1 from getting a new ID for the animator.
del self.class_to_next_id['91']
self.id_mapping = self.id_mapping1
p1.forEach(self.mergeIterator)
a1.forEach(self.mergeIterator)
p0.sequence += p1.sequence
a0.sequence += a1.sequence
return ctrl0
def merge(self, other):
# Mapping from class ID (string) to next ID (int)
self.class_to_next_id = {}
ctrl0 = self.popNodeOfClass('91')
ctrl1 = other.popNodeOfClass('91')
merged_anim = self.mergeAnimatorControllers(ctrl0, ctrl1)
# Mapping from class ID (string) to new class ID (int)
self.id_mapping = self.id_mapping0
for node in self.nodes:
new_id = self.getUniqueId(node.anchor)
node.anchor = str(new_id)
node.forEach(self.mergeIterator)
self.id_mapping = self.id_mapping1
for node in other.nodes:
new_id = self.getUniqueId(node.anchor)
node.anchor = str(new_id)
node.forEach(self.mergeIterator)
nodes = self.nodes
self.nodes = []
self.id_to_node = {}
self.pushNode(merged_anim)
self.addNodes(nodes)
self.addNodes(other.nodes)
# TODO(yum) support overwriting duplicates
def addParameter(self, param_name, param_type):
unity_type = None
if param_type == float:
unity_type = '1'
elif param_type == int:
unity_type = '3'
elif param_type == bool:
unity_type = '4'
anim = self.peekNodeOfClass('91')
params = anim.mapping['AnimatorController'].mapping['m_AnimatorParameters']
param = params.addChildMapping()
param.mapping['m_Name'] = param_name
param.mapping['m_Type'] = unity_type
param.mapping['m_DefaultFloat'] = '0'
param.mapping['m_DefaultInt'] = '0'
param.mapping['m_DefaultBool'] = '0'
ctrl = param.addChildMapping('m_Controller')
ctrl.mapping['fileID'] = anim.anchor
def addLayer(self, layer_name):
# Add layer to controller
anim = self.peekNodeOfClass('91')
layers = anim.mapping['AnimatorController'].mapping['m_AnimatorLayers']
layer = layers.addChildMapping(add_to_head = True)
layer.mapping['serializedVersion'] = '5'
layer.mapping['m_Name'] = layer_name
new_id = self.allocateId('1107')
layer.addChildMapping('m_StateMachine').mapping['fileID'] = str(new_id)
layer.addChildMapping('m_Mask').mapping['fileID'] = '0'
layer.addChildSequence('m_Motions')
layer.addChildSequence('m_Behaviours')
layer.mapping['m_BlendingMode'] = '0'
layer.mapping['m_SyncedLayerIndex'] = '-1'
layer.mapping['m_DefaultWeight'] = '1'
layer.mapping['m_IKPass'] = '0'
layer.mapping['m_SyncedLayerAffectsTiming'] = '0'
layer.addChildMapping('m_Controller').mapping['fileID'] = anim.anchor
# Create layer object
layer = UnityDocument()
layer.anchor = str(new_id)
mach = layer.addChildMapping('AnimatorStateMachine')
mach.mapping['serializedVersion'] = '6'
mach.mapping['m_ObjectHideFlags'] = '1'
mach.addChildMapping('m_CorrespondingSourceObject').mapping['fileID'] = '0'
mach.addChildMapping('m_PrefabInstance').mapping['fileID'] = '0'
mach.addChildMapping('m_PrefabAsset').mapping['fileID'] = '0'
mach.mapping['m_Name'] = layer_name
mach.addChildSequence('m_ChildStates')
mach.addChildSequence('m_ChildStateMachines')
mach.addChildSequence('m_AnyStateTransitions')
mach.addChildSequence('m_EntryTransitions')
mach.addChildMapping('m_StateMachineTransitions')
mach.addChildSequence('m_StateMachineBehaviours')
pos = mach.addChildMapping('m_AnyStatePosition')
pos.mapping['x'] = '50'
pos.mapping['y'] = '20'
pos.mapping['z'] = '0'
pos = mach.addChildMapping('m_EntryPosition')
pos.mapping['x'] = '50'
pos.mapping['y'] = '120'
pos.mapping['z'] = '0'
pos = mach.addChildMapping('m_ExitPosition')
pos.mapping['x'] = '800'
pos.mapping['y'] = '120'
pos.mapping['z'] = '0'
pos = mach.addChildMapping('m_ParentStateMachinePosition')
pos.mapping['x'] = '800'
pos.mapping['y'] = '20'
pos.mapping['z'] = '0'
mach.addChildMapping('m_DefaultState')
self.nodes.append(layer)
return layer
def addAnimatorState(self, layer, state_name, anim_guid, is_default_state = False):
# Create animation state
parser = UnityParser()
parser.parse(ANIMATION_STATE_TEMPLATE)
new_anim = UnityAnimator()
new_anim.addNodes(parser.nodes)
node = new_anim.nodes[0]
new_id = self.allocateId('1102')
node.anchor = str(new_id)
state = node.mapping['AnimatorState']
state.mapping['m_Name'] = state_name
state.mapping['m_Motion'].mapping['guid'] = anim_guid
self.nodes.append(node)
# Add state to layer
child_state = layer.mapping['AnimatorStateMachine'].mapping['m_ChildStates'].addChildMapping()
child_state.mapping['serializedVersion'] = '1'
child_state.addChildMapping('m_State').mapping['fileID'] = str(new_id)
state_pos = child_state.addChildMapping('m_Position')
state_pos.mapping['x'] = '280'
state_pos.mapping['y'] = '80'
state_pos.mapping['z'] = '0'
if is_default_state:
layer.mapping['AnimatorStateMachine'].mapping['m_DefaultState'].mapping['fileID'] = str(new_id)
return node
def addTransition(self, dst_state_id):
# Create animation state
parser = UnityParser()
parser.parse(TRANSITION_TEMPLATE)
new_transition = UnityAnimator()
new_transition.addNodes(parser.nodes)
node = new_transition.nodes[0]
new_id = self.allocateId('1101')
node.anchor = str(new_id)
state = node.mapping['AnimatorStateTransition']
state.mapping['m_DstState'].mapping['fileID'] = dst_state_id
self.nodes.append(node)
return node
def fixWriteDefaults(self, guid_map, generated_anim_path):
# TODO(yum) we should have an Animation class which encapsulates all
# this stuff.
parser = UnityParser()
parser.parse(WRITE_DEFAULTS_ANIM_TEMPLATE)
new_anim = UnityAnimator()
new_anim.addNodes(parser.nodes)
new_clip = new_anim.peekNodeOfClass('74').mapping['AnimationClip']
curve_template = new_clip.mapping['m_FloatCurves'].sequence[0]
new_clip.mapping['m_FloatCurves'].sequence = []
new_clip.mapping['m_EditorCurves'].sequence = []
# Keep track of the (attribute, path) tuples we've already set to avoid
# animating the same thing twice.
attributes_set = set()
animator_state_id = '1102'
for node in self.nodes:
if node.classId() != animator_state_id:
continue
# Looking at an animator state.
if node.mapping['AnimatorState'].mapping['m_WriteDefaultValues'] != '1':
continue
# Disable write defaults.
node.mapping['AnimatorState'].mapping['m_WriteDefaultValues'] = '0'
# Looking at an animator state with write defaults.
motion = node.mapping['AnimatorState'].mapping['m_Motion']
# Some animations have write defaults but don't trigger an
# animation. No idea what that's about. For now, just ignore.
if not 'guid' in motion.mapping:
continue
guid = motion.mapping['guid']
# Again, not really sure what's going on here, just ignore and
# revisit if we hit problems.
if not guid in guid_map.keys():
continue
# OK, we found an animation with write defaults, and we know where
# the animation lives. Crack it open and see what it's writing.
animation_path = guid_map[guid]
print("Animation has write defaults: {}".format(animation_path), file=sys.stderr)
parser = UnityParser()
parser.parseFile(animation_path)
anim = UnityAnimator()
anim.addNodes(parser.nodes)
clip = anim.peekNodeOfClass('74')
for curve in clip.mapping['AnimationClip'].mapping['m_FloatCurves'].sequence:
attr = curve.mapping['attribute']
path = curve.mapping['path']
if (attr, path) in attributes_set:
continue
#print("Fix attr/path {}/{}".format(attr, path), file=sys.stderr)
attributes_set.add((attr, path))
new_curve = curve_template.copy()
new_curve.mapping['attribute'] = attr
new_curve.mapping['path'] = path
new_clip.mapping['m_FloatCurves'].sequence.append(new_curve)
new_clip.mapping['m_EditorCurves'].sequence.append(new_curve)
#print("len float curves: {}".format(len(new_clip.mapping['m_FloatCurves'].sequence)), file=sys.stderr)
#print("generated animation: {}".format(str(new_anim)), file=sys.stderr)
with open(generated_anim_path, "w") as f:
f.write(str(new_anim))
meta = Metadata()
with open(generated_anim_path + ".meta", "w") as f:
f.write(str(meta))
# OK, we have an animation and a GUID. Let's generate a layer now.
layer = self.addLayer('TaSTT_Reset_Animations')
state = self.addAnimatorState(layer, 'TaSTT_Reset_Animations', meta.guid, is_default_state = True)
#print("generated layer: {}".format(str(layer)), file=sys.stderr)
#print("generated state: {}".format(str(state)), file=sys.stderr)
# TODO(yum) this should be factored out into generate_fx.py
def addTasttToggle(self, off_anim_path, on_anim_path, toggle_param):
self.addParameter(toggle_param, bool)
off_anim_meta = Metadata()
off_anim_meta.load(off_anim_path)
on_anim_meta = Metadata()
on_anim_meta.load(on_anim_path)
layer = self.addLayer('TaSTT_Toggle')
off_anim = self.addAnimatorState(layer, 'TaSTT_Toggle_Off', off_anim_meta.guid, is_default_state = True)
on_anim = self.addAnimatorState(layer, 'TaSTT_Toggle_On', on_anim_meta.guid)
# TODO(yum) make a Transition class with methods for adding boolean
# conditions
off_to_on = self.addTransition(on_anim.anchor)
cond = off_to_on.mapping['AnimatorStateTransition'].mapping['m_Conditions'].addChildMapping()
cond.mapping['m_ConditionMode'] = '1'
cond.mapping['m_ConditionEvent'] = toggle_param
cond.mapping['m_EventThreshold'] = '0'
trans = off_anim.mapping['AnimatorState'].mapping['m_Transitions'].addChildMapping()
trans.mapping['fileID'] = off_to_on.anchor
on_to_off = self.addTransition(off_anim.anchor)
cond = on_to_off.mapping['AnimatorStateTransition'].mapping['m_Conditions'].addChildMapping()
cond.mapping['m_ConditionMode'] = '2'
cond.mapping['m_ConditionEvent'] = toggle_param
cond.mapping['m_EventThreshold'] = '0'
trans = on_anim.mapping['AnimatorState'].mapping['m_Transitions'].addChildMapping()
trans.mapping['fileID'] = on_to_off.anchor
def unityAnimatorToString(nodes):
lines = []
preamble = """
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
"""[1:][:-1]
lines.append(preamble)
for doc in nodes:
lines.append("--- !u!" + doc.classId() + " &" + doc.anchor)
lines.append(str(doc))
result = '\n'.join(lines)
for i in range(0,10):
result = result.replace("\n\n", "\n")
return result
class UnityParser:
STREAM_START = 100
STREAM_END = 199
DOCUMENT_START = 200
DOCUMENT_END = 299
MAPPING_START = 300
MAPPING_KEY = 301
SEQUENCE_VALUE = 400
def __init__(self):
self.state = self.STREAM_START
self.cur_scalar = None
self.cur_node = None
# Simple list of parsed documents. Populated by parse().
self.nodes = []
self.prev_states = []
def __str__(self):
return unityAnimatorToString(self.nodes)
def pushState(self, state):
self.prev_states.append(self.state)
self.state = state
#print("state {} ({})".format(self.state, len(self.prev_states)))
def popState(self):
self.state = self.prev_states[-1]
self.prev_states = self.prev_states[0:len(self.prev_states) - 1]
#print("state {} ({})".format(self.state, len(self.prev_states)))
return self.state
def cleanYaml(self, yaml_str):
lines = []
first_document = True
for line in yaml_str.split("\n"):
# Add end-of-document indicators.
if line.startswith("---"):
if not first_document:
lines.append("...\n")
first_document = False
# Remove class ID tag from each block.
if line.startswith("---"):
parts = line.split()
lines.append(parts[0] + " " + parts[2] + "\n")
continue
lines.append(line)
lines.append("...\n")
return '\n'.join(lines)
def parse(self, yaml_str):
yaml_str = self.cleanYaml(yaml_str)
for event in yaml.parse(yaml_str):
if isinstance(event, yaml.StreamStartEvent):
if len(self.prev_states) > 0:
raise Exception("Multiple StreamStartEvents received")
self.pushState(self.STREAM_START)
elif isinstance(event, yaml.StreamEndEvent):
if self.state != self.STREAM_START:
raise Exception("Document end received after state {}".format(self.state))
self.popState()
if len(self.prev_states) > 0:
raise Exception("Extra states at stream end")
elif isinstance(event, yaml.DocumentStartEvent):
if self.state != self.STREAM_START and self.state != self.DOCUMENT_END:
raise Exception("Document start received after state {}".format(self.state))
self.pushState(self.DOCUMENT_START)
elif isinstance(event, yaml.DocumentEndEvent):
if self.state != self.DOCUMENT_START:
raise Exception("Document end received after state {}".format(self.state))
self.popState()
self.nodes.append(self.cur_node)
self.cur_node = None
elif isinstance(event, yaml.MappingStartEvent):
if self.cur_node == None:
self.cur_node = UnityDocument()
self.cur_node.anchor = event.anchor
else:
self.cur_node = self.cur_node.addChildMapping(self.cur_scalar)
self.pushState(self.MAPPING_START)
elif isinstance(event, yaml.MappingEndEvent):
if self.state != self.MAPPING_START:
raise Exception("Mapping end received after state {}".format(self.state))
self.popState()
if self.state == self.MAPPING_KEY:
self.popState()
if self.cur_node.parent != None:
self.cur_node = self.cur_node.parent
elif isinstance(event, yaml.SequenceStartEvent):
self.cur_node = self.cur_node.addChildSequence(self.cur_scalar)
self.pushState(self.SEQUENCE_VALUE)
elif isinstance(event, yaml.SequenceEndEvent):
if self.state != self.SEQUENCE_VALUE:
raise Exception("Sequence end received after state {}".format(self.state))
self.popState()
if self.state == self.MAPPING_KEY:
self.popState()
self.cur_node = self.cur_node.parent
elif isinstance(event, yaml.ScalarEvent):
if self.state == self.MAPPING_START:
self.cur_scalar = event.value
self.pushState(self.MAPPING_KEY)
elif self.state == self.MAPPING_KEY:
self.cur_node.mapping[self.cur_scalar] = event.value
self.popState()
elif self.state == self.SEQUENCE_VALUE:
self.cur_node.sequence.append(event.value)
else:
raise Exception("Scalar event received after state {}".format(self.state))
else:
raise Exception("Unhandled event {}".format(event))
continue
def parseFile(self, yaml_file):
yaml_str = ""
with open(yaml_file, "r") as f:
yaml_str = f.read()
return self.parse(yaml_str)
def getGuidMap(d):
result = {}
for f in os.scandir(d):
path = f.path
if f.is_dir():
result.update(getGuidMap(path))
if not f.is_file():
continue
suffix = ".meta"
if path.endswith(suffix):
with open(path, "r") as f:
for line in f:
if line.startswith("guid"):
guid = line.split()[1]
result[guid] = path[:-len(suffix)]
return result
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("cmd", type=str, help="One of merge, guid_map, fix_write_defaults")
parser.add_argument("--fx0", type=str, help="The first animator to merge")
parser.add_argument("--fx1", type=str, help="The second animator to merge")
parser.add_argument("--project_root", type=str, help="The path to the " +
"Unity project Assets folder")
parser.add_argument("--save_to", type=str, help="The path to save the " +
"result of the computation")
parser.add_argument("--guid_map", type=str, help="Path to guid.map, " +
"generated by a previous call to `guid_map`")
args = parser.parse_args()
if args.cmd == "merge":
if not args.fx0 or not args.fx1:
print("--fx0 and --fx1 required")
parser.print_help()
parser.exit(1)
print("Parsing {}".format(args.fx0), file=sys.stderr)
parser0 = UnityParser()
parser0.parseFile(args.fx0)
anim0 = UnityAnimator()
anim0.addNodes(parser0.nodes)
arg1 = "TaSTT_fx.controller"
print("Parsing {}".format(args.fx1), file=sys.stderr)
parser1 = UnityParser()
parser1.parseFile(args.fx1)
anim1 = UnityAnimator()
anim1.addNodes(parser1.nodes)
print("Merging animators", file=sys.stderr)
anim0.merge(anim1)
print("Serializing", file=sys.stderr)
print(unityAnimatorToString(anim0.nodes))
elif args.cmd == "guid_map":
if not args.project_root or not args.save_to:
print("--project_root and --save_to required")
parser.print_help()
parser.exit(1)
print("Looking up GUIDs under {}".format(args.project_root),
file=sys.stderr)
guid_map = getGuidMap(args.project_root)
print("Saving to {}".format(args.save_to), file=sys.stderr)
with open(args.save_to, 'wb') as f:
pickle.dump(guid_map, f)
elif args.cmd == "fix_write_defaults":
if not args.fx0 or not args.guid_map:
print("--fx0 and --guid_map required")
parser.print_help()
parser.exit(1)
guid_map = {}
with open(args.guid_map, 'rb') as f:
guid_map = pickle.load(f)
print("Parsing {}".format(args.fx0), file=sys.stderr)
parser0 = UnityParser()
parser0.parseFile(args.fx0)
anim = UnityAnimator()
anim.addNodes(parser0.nodes)
anim.fixWriteDefaults(guid_map, "generated/animations/TaSTT_Reset_Animation.anim")
print(str(anim))
elif args.cmd == "add_toggle":
if not args.fx0:
print("--fx0 required")
parser.print_help()
parser.exit(1)
print("Parsing {}".format(args.fx0), file=sys.stderr)
parser0 = UnityParser()
parser0.parseFile(args.fx0)
anim = UnityAnimator()
anim.addNodes(parser0.nodes)
anim.addTasttToggle("Animations/TaSTT_Toggle_Off.anim",
"Animations/TaSTT_Toggle_On.anim", "TaSTT_Toggle")
print(str(anim))
else:
print("Unrecognized command: {}".format(args.cmd))
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