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#!/usr/bin/env python3
import enum
# python3 -m pip install pyyaml
import yaml
def getObjectIds(fx):
fx_ids = set()
with open(fx, "r") as f:
for line in f:
parts = line.split()
if line.startswith("---") and len(parts) == 3:
obj_id = parts[2]
# Remove & from beginning of object ID.
obj_id = obj_id[1:]
fx_ids.add(obj_id)
return fx_ids
def getOldIds(old_fx_ids, unified_fx_ids):
id_mapping = {}
for old_id in old_fx_ids:
id_mapping[old_id] = str(old_id)
unified_fx_ids.add(int(old_id))
return id_mapping
# Map an object ID from old namespace to unified.
def getNewIds(old_fx_ids, unified_fx_ids):
id_mapping = {}
for old_id in old_fx_ids:
new_id = int(old_id)
# 9100000 is the ID of the animator. There's only one, and we take care
# to merge it. So no need to create a new identifier for it.
if new_id != 9100000:
while (new_id in unified_fx_ids or new_id in old_fx_ids):
new_id += 1
unified_fx_ids.add(new_id)
id_mapping[old_id] = str(new_id)
return id_mapping
def replaceIds(old_str, id_map):
result = old_str
lines = []
for line in result.split("\n"):
for old_id, new_id in id_map.items():
line = line.replace(old_id, new_id)
lines.append(line)
return '\n'.join(lines)
def cat(path):
lines = []
with open(path, "r") as f:
for line in f:
lines.append(line)
return ''.join(lines)
# Extract the first block whose '---' line matches `prefix`.
def extractFirstBlock(fx, begin_prefix, end_prefix):
lines = []
in_block = False
for line in fx.split("\n"):
if in_block and line.startswith(end_prefix):
break
if line.startswith(begin_prefix):
in_block = True
if in_block:
lines.append(line)
return '\n'.join(lines) + "\n"
def mergeAnimatorControllers(fx0, fx1, fx0_ids, fx1_ids):
fx0_anim = extractFirstBlock(cat(fx0), "--- !u!91", "---")
fx1_anim = extractFirstBlock(cat(fx1), "--- !u!91", "---")
fx0_anim_params = extractFirstBlock(fx0_anim, " m_AnimatorParameters:", " m_AnimatorLayers:")
fx0_anim_params = "\n".join(fx0_anim_params.split("\n")[1:])
fx0_anim_params = replaceIds(fx0_anim_params, fx0_ids)
fx0_anim_layers = extractFirstBlock(fx0_anim, " m_AnimatorLayers:", "---")
fx0_anim_layers = "\n".join(fx0_anim_layers.split("\n")[1:])
fx0_anim_layers = replaceIds(fx0_anim_layers, fx0_ids)
fx1_anim_params = extractFirstBlock(fx1_anim, " m_AnimatorParameters:", " m_AnimatorLayers:")
fx1_anim_params = "\n".join(fx1_anim_params.split("\n")[1:])
fx1_anim_params = replaceIds(fx1_anim_params, fx1_ids)
fx1_anim_layers = extractFirstBlock(fx1_anim, " m_AnimatorLayers:", "---")
fx1_anim_layers = "\n".join(fx1_anim_layers.split("\n")[1:])
fx1_anim_layers = replaceIds(fx1_anim_layers, fx1_ids)
result = """
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FX
serializedVersion: 5
m_AnimatorParameters:
"""[1:]
result += fx0_anim_params
result += fx1_anim_params
result += " m_AnimatorLayers:\n"
result += fx0_anim_layers
result += fx1_anim_layers
return result
# Merge two FX layers.
# fx0, fx1 are both paths to animators.
# The object IDs for fx1 are reassigned to not collide with those used by fx0.
def mergeFX(fx0, fx1):
fx0_ids = getObjectIds(fx0)
fx1_ids = getObjectIds(fx1)
# Get unique identifiers for all objects in both layers.
new_ids = set()
fx0_id_mapping = getOldIds(fx0_ids, new_ids)
fx1_id_mapping = getNewIds(fx1_ids, new_ids)
# Merge animators
anim_ctrl = mergeAnimatorControllers(fx0, fx1, fx0_id_mapping, fx1_id_mapping)
# Remove animators and prefix
fx0_str = cat(fx0)
fx1_str = cat(fx1)
fx0_anim = extractFirstBlock(fx0_str, "--- !u!91", "---")
fx1_anim = extractFirstBlock(fx1_str, "--- !u!91", "---")
fx0_str = fx0_str.replace(fx0_anim, "")
fx1_str = fx1_str.replace(fx1_anim, "")
prefix = """
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
"""[1:]
fx0_str = fx0_str.replace(prefix, "")
fx1_str = fx1_str.replace(prefix, "")
# Replace old IDs
#fx0_str = replaceIds(fx0_str, fx0_id_mapping)
fx1_str = replaceIds(fx1_str, fx1_id_mapping)
# Output
return deleteEmptyLines(prefix + anim_ctrl + fx0_str + fx1_str)
def deleteEmptyLines(fx):
return fx.replace("\n\n", "\n")
# Import a Unity YAML, modifying it to make it legal YAML 1.1.
def importUnityYaml(fx_old, fx_new):
lines = []
with open(fx_old, "r") as f:
first_document = True
for line in f:
# Add end-of-document indicators.
if line.startswith("---"):
if not first_document:
lines.append("...\n")
first_document = False
# Remove class ID tag from each block.
if line.startswith("---"):
parts = line.split()
lines.append(parts[0] + " " + parts[2] + "\n")
continue
lines.append(line)
lines.append("...\n")
with open(fx_new, "w") as f:
for line in lines:
f.write(f"{line}")
def AnimatorControllerConstructor(loader, tag_suffix, node):
print("Got animator node: {}".format(node))
return None
class Node:
def __init__(self):
# Optional. In Unity, this is the fileID of an object. Not all YAML
# mappings have an anchor.
self.anchor = None
# Pointer to the Node containing this one.
self.parent = None
class Sequence(Node):
def __init__(self):
super().__init__()
self.sequence = []
def prettyPrint(self, first_indent=None, leading_newline=None):
depth = 0
p = self.parent
while p != None:
depth += 1
p = p.parent
indent = " " * depth
lines = []
first = True
for item in self.sequence:
cur_indent = indent
if first:
if first_indent != None:
cur_indent = first_indent
first = False
if hasattr(item, "prettyPrint"):
lines.append("{}- {}".format(cur_indent, item.prettyPrint(first_indent="", leading_newline=False)))
else:
lines.append("{}- {}".format(cur_indent, item))
if len(lines) == 0:
return "[]"
return "\n" + '\n'.join(lines)
def __str__(self):
return self.prettyPrint()
def addChildMapping(self, anchor = None):
child = Mapping()
child.anchor = anchor
child.parent = self
child.sequence = []
self.sequence.append(child)
return child
def addChildSequence(self, anchor = None):
child = Sequence()
child.anchor = anchor
child.parent = self
child.sequence = []
self.sequence.append(child)
return child
class Mapping(Node):
def __init__(self):
super().__init__()
self.mapping = {}
def prettyPrint(self, first_indent=None, leading_newline=True):
depth = 0
p = self.parent
while p != None:
depth += 1
p = p.parent
indent = " " * depth
lines = []
first = True
for k, v in self.mapping.items():
cur_indent = indent
if first:
if first_indent != None:
cur_indent = first_indent
first = False
lines.append("{}{}: {}".format(cur_indent, k, v))
result = '\n'.join(lines)
# Inline 1-item mappings, matching Unity behavior.
if len(self.mapping.keys()) == 1 and len(result.split("\n")) == 1:
if first_indent == None:
return self.prettyPrint(first_indent="")
return "{" + lines[0] + "}"
if leading_newline:
result = "\n" + result
return result
def __str__(self):
return self.prettyPrint()
def addChildMapping(self, key, anchor = None):
child = Mapping()
child.anchor = anchor
child.parent = self
child.mapping = {}
self.mapping[key] = child
return child
def addChildSequence(self, key, anchor = None):
child = Sequence()
child.anchor = anchor
child.parent = self
child.mapping = {}
self.mapping[key] = child
return child
class UnityDocument(Mapping):
def __str__(self):
return super().__str__()
def classId(self):
# AnimatorController
if self.anchor.startswith("91"):
return "91"
# MonoBehaviour
if self.anchor.startswith("114"):
return "114"
# BlendTree
if self.anchor.startswith("206"):
return "206"
# AnimatorStateTransition
if self.anchor.startswith("1101"):
return "1101"
# AnimatorState
if self.anchor.startswith("1102"):
return "1102"
# AnimatorStateMachine
if self.anchor.startswith("1107"):
return "1107"
# AnimatorTransition
if self.anchor.startswith("1109"):
return "1109"
raise Exception("Unrecognized object: {}".format(self.anchor))
class UnityParser:
STREAM_START = 100
STREAM_END = 199
DOCUMENT_START = 200
DOCUMENT_END = 299
MAPPING_START = 300
MAPPING_KEY = 301
SEQUENCE_VALUE = 400
state = STREAM_START
cur_scalar = None
cur_node = None
# Simple list of parsed documents. Populated by parse().
nodes = []
prev_states = []
def __str__(self):
lines = []
preamble = """
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
"""[1:][:-1]
lines.append(preamble)
for doc in self.nodes:
lines.append("--- !u!" + doc.classId() + " &" + doc.anchor)
lines.append(str(doc))
result = '\n'.join(lines)
for i in range(0,10):
result = result.replace("\n\n", "\n")
return result
def pushState(self, state):
self.prev_states.append(self.state)
self.state = state
#print("state {} ({})".format(self.state, len(self.prev_states)))
def peekState(self):
return self.state
def popState(self):
self.state = self.prev_states[-1]
self.prev_states = self.prev_states[0:len(self.prev_states) - 1]
#print("state {} ({})".format(self.state, len(self.prev_states)))
return self.state
def parse(self, yaml_file):
with open(yaml_file, "r") as f:
yaml_str = f.read()
for event in yaml.parse(yaml_str):
#print("event {}".format(event))
if isinstance(event, yaml.StreamStartEvent):
if len(self.prev_states) > 0:
raise Exception("Multiple StreamStartEvents received")
self.pushState(self.STREAM_START)
continue
if isinstance(event, yaml.StreamEndEvent):
if self.peekState() != self.STREAM_START:
raise Exception("Document end received after state {}".format(self.peekState()))
self.popState()
if len(self.prev_states) > 0:
raise Exception("Extra states at stream end")
continue
if isinstance(event, yaml.DocumentStartEvent):
if self.peekState() != self.STREAM_START and self.peekState() != self.DOCUMENT_END:
raise Exception("Document start received after state {}".format(self.peekState()))
self.pushState(self.DOCUMENT_START)
continue
if isinstance(event, yaml.DocumentEndEvent):
if self.peekState() != self.DOCUMENT_START:
raise Exception("Document end received after state {}".format(self.peekState()))
self.popState()
self.nodes.append(self.cur_node)
self.cur_node = None
continue
if isinstance(event, yaml.MappingStartEvent):
if self.cur_node == None:
self.cur_node = UnityDocument()
self.cur_node.anchor = event.anchor
else:
self.cur_node = self.cur_node.addChildMapping(self.cur_scalar)
self.pushState(self.MAPPING_START)
continue
if isinstance(event, yaml.MappingEndEvent):
if self.peekState() != self.MAPPING_START:
raise Exception("Mapping end received after state {}".format(self.peekState()))
self.popState()
if self.peekState() == self.MAPPING_KEY:
self.popState()
if self.cur_node.parent != None:
self.cur_node = self.cur_node.parent
continue
if isinstance(event, yaml.SequenceStartEvent):
self.cur_node = self.cur_node.addChildSequence(self.cur_scalar)
self.pushState(self.SEQUENCE_VALUE)
continue
if isinstance(event, yaml.SequenceEndEvent):
if self.peekState() != self.SEQUENCE_VALUE:
raise Exception("Sequence end received after state {}".format(self.peekState()))
self.popState()
if self.peekState() == self.MAPPING_KEY:
self.popState()
self.cur_node = self.cur_node.parent
continue
if isinstance(event, yaml.ScalarEvent):
if self.peekState() == self.MAPPING_START:
self.cur_scalar = event.value
self.pushState(self.MAPPING_KEY)
elif self.peekState() == self.MAPPING_KEY:
self.cur_node.mapping[self.cur_scalar] = event.value
self.popState()
elif self.peekState() == self.SEQUENCE_VALUE:
self.cur_node.sequence.append(event.value)
else:
raise Exception("Scalar event received after state {}".format(self.peekState()))
continue
raise Exception("Unhandled event {}".format(event))
if __name__ == "__main__":
arg0 = "tst.fx"
tmp0 = "fx0.controller"
importUnityYaml(arg0, tmp0)
parser = UnityParser()
try:
parser.parse(tmp0)
except Exception as e:
print("exception: {}".format(e))
print(parser)
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