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Shader "TaSTT/Chatbox"
{
Properties
{
_Text_Color ("Text color", Color) = (1, 1, 1, 1)
_Text_Metallic ("Text metallic", Range(0, 1)) = 0
_Text_Smoothness ("Text smoothness", Range(0, 1)) = 0
_Text_Emissive ("Text emission", Range(0, 1)) = 0.2
_BG_Color ("Background color", Color) = (0, 0, 0, 1)
_BG_Metallic ("Background metallic", Range(0, 1)) = 0
_BG_Smoothness ("Background smoothness", Range(0, 1)) = 0
_BG_Emissive ("Background emission", Range(0, 1)) = 0.2
_Frame_Color ("Frame color", Color) = (1, 1, 1, 1)
_Frame_Metallic ("Frame metallic", Range(0, 1)) = 0
_Frame_Smoothness ("Frame smoothness", Range(0, 1)) = 0
_Frame_Emissive ("Frame emission", Range(0, 1)) = 0.2
_Emerge("Emerge animation time", Range(0, 1)) = 1.0
[MaterialToggle] _Ellipsis("Show ellipsis", float) = 0
_Font_0x0000_0x1FFF ("_Font 0 (unicode 0x0000 - 0x1FFFF)", 2D) = "white" {}
_Font_0x2000_0x3FFF ("_Font 1 (unicode 0x2000 - 0x3FFFF)", 2D) = "white" {}
_Font_0x4000_0x5FFF ("_Font 2 (unicode 0x4000 - 0x5FFFF)", 2D) = "white" {}
_Font_0x6000_0x7FFF ("_Font 3 (unicode 0x6000 - 0x7FFFF)", 2D) = "white" {}
_Font_0x8000_0x9FFF ("_Font 4 (unicode 0x8000 - 0x9FFFF)", 2D) = "white" {}
_Font_0xA000_0xBFFF ("_Font 5 (unicode 0xA000 - 0xBFFFF)", 2D) = "white" {}
_Font_0xC000_0xDFFF ("_Font 6 (unicode 0xC000 - 0xDFFFF)", 2D) = "white" {}
_Img_0xE000_0xE03F ("_Images", 2D) = "white" {}
// %TEMPLATE__UNITY_ROW_COL_PARAMS%
}
SubShader
{
Pass {
Tags {
"RenderType"="Opaque"
"Queue"="AlphaTest+499"
"LightMode" = "ForwardBase"
}
Blend SrcAlpha OneMinusSrcAlpha
Cull Back
ZWrite On
ZTest LEqual
CGPROGRAM
#pragma target 5.0
#pragma multi_compile _ VERTEXLIGHT_ON
#pragma vertex vert
#pragma fragment frag
#define FORWARD_BASE_PASS
#include "TaSTT_lighting.cginc"
ENDCG
}
Pass {
Tags {
"RenderType" = "Opaque"
"LightMode" = "ForwardAdd"
"Queue"="AlphaTest+499"
}
Blend One One
Cull Back
ZWrite On
ZTest LEqual
CGPROGRAM
#pragma target 5.0
#pragma multi_compile_fwdadd
#pragma vertex vert
#pragma fragment frag
#include "TaSTT_lighting.cginc"
ENDCG
}
}
//CustomEditor "TaSTTShaderGUI"
}
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