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import argparse
import libunity
import sys
def removeAudioSources(path: str):
parser = libunity.MulticoreUnityParser()
anim = parser.parseFile(path)
anchors = set()
node = anim.popNodeOfClass("82")
while node:
print("Killed audio source")
anchors.add(node.anchor)
node = anim.popNodeOfClass("82")
for node in anim.nodes:
anim.scrubReferencesByValue(node, values=anchors)
with open(path, "w", encoding="utf-8") as f:
f.write(libunity.unityYamlToString(anim.nodes))
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--prefab", type=str, help="Path to .prefab file.")
args = parser.parse_args()
removeAudioSources(args.prefab)
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