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#!/usr/bin/env python3
import argparse
import random
import time
import fileinput
import generate_utils
# python3 -m pip install python-osc
# License: public domain.
from pythonosc import udp_client
from math import ceil
from math import floor
from generate_utils import getLayerParam
from generate_utils import getSelectParam
from generate_utils import getEnableParam
from generate_utils import getBoardIndex
from generate_utils import NUM_LAYERS
from generate_utils import BOARD_ROWS
from generate_utils import BOARD_COLS
import emotes
# Based on a couple experiments, this seems like about as fast as we can go
# before players start losing events.
SYNC_FREQ_HZ = 5.0
SYNC_DELAY_S = 1.0 / SYNC_FREQ_HZ
def usage():
print("python3 -m pip install python-osc")
print("python3 ./osc_ctrl.py")
def getClient(ip = "127.0.0.1", port = 9000):
return udp_client.SimpleUDPClient(ip, port)
class EvilGlobalState():
# Mapping from ascii char to encoded byte.
encoding = {}
state = EvilGlobalState()
# The characters in the TaSTT are all numbered from top left to bottom right.
# This function provides a mapping from letter ('a') to index (26).
def generateEncoding():
encoding = {}
for i in range(0, 65535):
encoding[chr(i)] = (i % 256, int(i / 256))
return encoding
state.encoding = generateEncoding()
# Encodes a list of lines into the character set used by the board.
# Pads lines with spaces and adds lines so that the total number of
# lines sent is a multiple of the number of rows in the board.
def encodeMessage(lines):
result = []
lines_tmp = lines + [" "] * ((BOARD_ROWS - len(lines)) % BOARD_ROWS)
for line in lines_tmp:
first_word = True
for word in line.split():
if first_word:
first_word = False
else:
result.append(state.encoding[' '])
emote_word, emote_word_idx = emotes.lookup(word)
if emote_word:
word_align = 0
if len(result) > 0:
word_align = (6 - len(result) % 6) % 6
word = ' ' * word_align + word
for i in range(0, word_align):
result.append(state.encoding[' '])
for i in range(0, 6):
result.append((emote_word_idx, 0xE0))
continue
for char in word:
if not char in state.encoding:
print("skip unrecognized char {}".format(char))
continue
result.append(state.encoding[char])
result += [state.encoding[' ']] * (BOARD_COLS - len(line))
return result
def updateCell(client, cell_idx, letter_encoded):
for byte in range(0, generate_utils.BYTES_PER_CHAR):
addr="/avatar/parameters/" + generate_utils.getBlendParam(cell_idx, byte)
letter_remapped = (-127.5 + letter_encoded[byte]) / 127.5
client.send_message(addr, letter_remapped)
def enable(client):
addr="/avatar/parameters/" + getEnableParam()
client.send_message(addr, True)
def disable(client):
addr="/avatar/parameters/" + getEnableParam()
client.send_message(addr, False)
# Send a cell all at once.
# `which_cell` is an integer in the range [0,NUM_REGIONS)
def sendMessageCellDiscrete(client, msg_cell, which_cell):
empty_cell = [state.encoding[' ']] * NUM_LAYERS
if msg_cell != empty_cell:
addr="/avatar/parameters/" + generate_utils.getSpeechNoiseToggleParam()
client.send_message(addr, True)
# Really long messages just wrap back around.
which_cell = (which_cell % generate_utils.NUM_REGIONS)
enable(client)
# Seek to the current cell.
addr="/avatar/parameters/" + getSelectParam()
client.send_message(addr, which_cell)
# Update each letter
for i in range(0, len(msg_cell)):
updateCell(client, i, msg_cell[i])
# Wait for sync.
time.sleep(SYNC_DELAY_S)
if msg_cell != empty_cell:
addr="/avatar/parameters/" + generate_utils.getSpeechNoiseToggleParam()
client.send_message(addr, False)
# The board is broken down into contiguous collections of characters called
# cells. Each cell contains `NUM_LAYERS` characters. We can update one cell
# every ~1.0 seconds. Going faster causes the board to display garbage to
# remote players.
def splitMessage(msg):
lines = []
line = ""
for word in msg.split():
# Hack: if the word is an emote, we make it 6 characters wide, then
# encode it differently later on.
emote_word, emote_word_idx = emotes.lookup(word)
if emote_word:
word = word.ljust(6)
# Due to some fuckery I do in the shader, emotes have to be rendered on
# a 6-character boundary. So pad the word on the left with spaces
# to get it onto that boundary.
word_align = 0
if len(line) > 0:
word_align = (6 - (len(line) + 1) % 6) % 6
print("len line: {}".format(len(line)))
print("word align: {}".format(word_align))
word = ' ' * word_align + word
while len(word) > BOARD_COLS:
if len(line) != 0:
lines.append(line)
line = ""
word_prefix = word[0:BOARD_COLS-1] + "-"
word_suffix = word[BOARD_COLS-1:]
#print("append prefix {}".format(word_prefix))
lines.append(word_prefix)
word = word_suffix
if len(line) == 0:
line = word
continue
if len(line) + len(" ") + len(word) <= BOARD_COLS:
line += " " + word
continue
#print("append line {}".format(line))
lines.append(line)
line = word
if len(line) > 0:
lines.append(line)
return lines
class OscTxState:
# The message last sent to the board.
last_msg_encoded = []
empty_cells_to_send_per_call = 1
nonempty_cells_to_send_per_call = 1
# 0 indicates it's closed. 1 indicates half size. 2 indicates full size.
board_size = 0
def resizeBoard(num_lines, tx_state, shrink_only):
resize_params = []
resize_param0 = None
resize_param1 = None
if num_lines > BOARD_ROWS / 2:
# Board must be expanded to full size.
if shrink_only:
return
if tx_state.board_size == 2:
return
elif tx_state.board_size == 1:
resize_params.append((False, True))
else:
resize_params.append((False, False))
resize_params.append((False, True))
tx_state.board_size = 2
elif num_lines == 0:
if not shrink_only:
return
# Board must be shrunk to 0 size
if tx_state.board_size == 0:
return
elif tx_state.board_size == 1:
resize_params.append((True, True))
else:
resize_params.append((True, False))
resize_params.append((True, True))
tx_state.board_size = 0
else:
# Board must be expanded or shrunk to half size.
if tx_state.board_size == 0:
if shrink_only:
return
resize_params.append((False, False))
elif tx_state.board_size == 1:
return
else:
if not shrink_only:
return
resize_params.append((True, False))
tx_state.board_size = 1
for resize_param_pair in resize_params:
print("Resizing board... "),
addr="/avatar/parameters/" + generate_utils.getResize0Param()
client.send_message(addr, resize_param_pair[0])
addr="/avatar/parameters/" + generate_utils.getResize1Param()
client.send_message(addr, resize_param_pair[1])
time.sleep(0.25)
addr="/avatar/parameters/" + generate_utils.getResizeEnableParam()
client.send_message(addr, True)
# The animation is 0.5 seconds, with another 0.5 second buffer after. We
# want to stop in that buffer.
time.sleep(0.5)
addr="/avatar/parameters/" + generate_utils.getResizeEnableParam()
client.send_message(addr, False)
# Wait a while for the animation to complete.
time.sleep(1)
print("done")
# Send a message to the board, but only overwrite cells that we know need to
# change.
# This may take multiple calls to complete.
# Returns 3 possible values:
# 0: Done sending.
# 1: Exhausted empty cell budget.
# 2: Exhausted nonempty cell budget.
SEND_MSG_LAZY_DONE = 0
SEND_MSG_LAZY_SENT_EMPTY = 1
SEND_MSG_LAZY_SENT_NON_EMPTY = 2
def sendMessageLazy(client, msg, tx_state):
lines = splitMessage(msg)
msg_encoded = encodeMessage(lines)
msg_encoded_len = len(msg_encoded)
empty_cells_sent = 0
nonempty_cells_sent = 0
n_cells = ceil(msg_encoded_len / NUM_LAYERS)
for cell in range(0, n_cells):
cell_begin = cell * NUM_LAYERS
cell_end = (cell + 1) * NUM_LAYERS
cell_msg = msg_encoded[cell_begin:cell_end]
last_cell_msg = []
# Skip cells we've already sent. This makes the board much more
# responsive.
if cell_end <= len(tx_state.last_msg_encoded):
last_cell_msg = tx_state.last_msg_encoded[cell_begin:cell_end]
if cell_msg == last_cell_msg:
continue
if cell_msg == [state.encoding[' ']] * NUM_LAYERS:
if empty_cells_sent >= tx_state.empty_cells_to_send_per_call:
return SEND_MSG_LAZY_SENT_EMPTY
empty_cells_sent += 1
else:
if nonempty_cells_sent >= tx_state.nonempty_cells_to_send_per_call:
return SEND_MSG_LAZY_SENT_NON_EMPTY
nonempty_cells_sent += 1
sendMessageCellDiscrete(client, cell_msg, cell)
# Pad last msg encoded to the end of the array
tx_state.last_msg_encoded += [state.encoding[" "]] * (cell_end -
len(tx_state.last_msg_encoded))
tx_state.last_msg_encoded[cell_begin:cell_end] = cell_msg
#resizeBoard(len(lines), tx_state, shrink_only=True)
return SEND_MSG_LAZY_DONE
def sendRawMessage(client, msg):
n_cells = ceil(len(msg) / NUM_LAYERS)
for cell in range(0, n_cells):
cell_begin = cell * NUM_LAYERS
cell_end = (cell + 1) * NUM_LAYERS
cell_msg = msg[cell_begin:cell_end]
#print("Send cell {}".format(cell))
sendMessageCellDiscrete(client, cell_msg, cell)
def clear(client, tx_state):
disable(client)
addr="/avatar/parameters/" + generate_utils.getClearBoardParam()
client.send_message(addr, True)
time.sleep(SYNC_DELAY_S)
addr="/avatar/parameters/" + generate_utils.getClearBoardParam()
client.send_message(addr, False)
tx_state.last_msg_encoded = []
def indicateSpeech(client, is_speaking: bool):
addr = "/avatar/parameters/" + generate_utils.getIndicator0Param()
client.send_message(addr, is_speaking)
def indicatePaging(client, is_paging: bool):
addr = "/avatar/parameters/" + generate_utils.getIndicator1Param()
client.send_message(addr, is_paging)
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("-i", default="127.0.0.1", help="OSC server IP")
parser.add_argument("-p", type=int, default=9000, help="OSC server port")
args = parser.parse_args()
client = getClient(args.i, args.p)
state.encoding = generateEncoding()
tx_state = OscTxState()
for line in fileinput.input():
while sendMessageLazy(client, line, tx_state) != SEND_MSG_LAZY_DONE:
continue
clear(client, tx_state)
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