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#pragma once
#include <stdint.h>
#include <functional>
#include <future>
#include <map>
#include <mutex>
#include <string>
#include <vector>
#include "WebCommon.h"
namespace WebServer {
class WebServer {
public:
WebServer(std::uint16_t port);
typedef std::function<void(
int& status_code,
std::string& payload,
ContentType& type)> handler_t;
bool RegisterPathHandler(const std::string& method,
const std::string& path, handler_t&& handler);
void RegisterDefaultHandler(handler_t&& handler);
bool Run(volatile bool* run);
private:
// Dispatch requests by mapping from (method, path) to handler.
// Dispatch key is (method, path) in that order.
typedef std::tuple<std::string, std::string> dispatch_key_t;
static inline dispatch_key_t GetDispatchKey(const std::string& method, const std::string& path)
{
return dispatch_key_t(method, path);
}
typedef std::map<dispatch_key_t, handler_t> dispatch_map_t;
dispatch_map_t dispatch_map_;
handler_t default_handler_;
const uint16_t port_;
std::vector<std::future<void>> connections_;
};
}
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