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* Finish python virtual envyum2022-12-17
| | | | | | | | | GUI can now download all TaSTT dependencies and install them into a virtual environment. * Add buttons to check embedded python version & install dependencies * Add class to wrap interacting with embedded Python * Put all TaSTT python scripts into a folder
* Add scaling capabilityyum2022-11-25
| | | | Text box may be scaled up and down now.
* Code cleanupyum2022-11-25
| | | | Reorganize locations, remove a couple unused parameters.
* Rework input controlsyum2022-11-22
| | | | | | | | Press joystick once to start recording, again to stop. When you start recording, any previous text on the board is cleared. Add 2 visual indicators: one to indicate speech, another to indicate that audio is paging.
* Expand character set from 80 to 64K charactersyum2022-11-05
| | | | | | | | | | | | | Each character is now addressed with 2 bytes instead of 1. The number of bytes per character is configured in (I think) exactly one spot, so increasing or decreasing this is trivial. English speakers can just set it to 1. The animator seems a little unstable; if I leave my character in a public for a while, the board becomes unresponsive. Oh well. * Check in fonts. Did this so users don't have to remember to set the resolution or to disable mipmaps.
* Reduce dimensionality of animator by factor of 80yum2022-11-05
| | | | | | | | | | | Instead of generating one animation for every single character in our character set, we just generate 2: the lowest and the highest. We use blend trees to interpolate between these two extremes. This reduces the number of animations we have to generate by a factor of 80. It also clears the way for multi-language support (coming soon). It also means we don't have to reopen unity every time we generate a new animator.
* Combine 4 boolean select parameters into oneyum2022-11-01
| | | | | Should further improve reliability, especially in laggy environments. We'll see!
* Reduce total # of select bits from 44 to 4yum2022-10-30
| | | | | | | | | The board is divided into 16 regions. We select the region to be updated by updating 4 boolean parameters. We *used* to define 4 parameters per layer. Now we just have 4 params total, which affect every layer. Total param memory: 142 bits -> 102 bits Params updated per region update: 56 -> 16
* Add fast clear animationyum2022-10-27
| | | | | | | | | | | | | | | | The old clear mechanism would write an empty cell in every layer, which would take (0.3 seconds) * (11 layers) == about 3 seconds. The new mechanism drives an animation which overwrites every character slot simultaneously, taking only 0.1 seconds. A nice ~30x speedup. * Fix the transcription exponential backoff logic. Saying new things will reset the delay to the minimum again. * Clearing the board will also reset the transcription delay back to the minimum. * Tune the noise detection minimum to 0.2 instead of 0.1. Speaking softly into the mic seems to fail to exceed the 0.1 threshold pretty often.
* Add toggle to disable beepingyum2022-10-25
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* STT now beeps when it shows text, and can be locked to worldyum2022-10-24
| | | | | | | | | | | Empty cells are excluded from the beeping behavior. Note: I have not checked in the prefab with the audio source yet. * libtastt gen_fx now adds 3 toggles to FX layer: toggle board, toggle world lock, toggle beep sound * libunity guid_map can now append instead of replacing * TaSTT_Toggle_{On,Off}.anim now use the prefab path, as do generated animations
* Fix animations: renamed prefab from CustomSTT to TaSTTyum2022-10-15
| | | | | | | | | Also: * Check in toggle on/off animations * Add toggle parameter * libunity bug: getUniqueId() was calling allocateId() incorrectly * Remove osc_ctrl `client` global * Fix transcribe.py text encoding
* Add ability to leave board in worldyum2022-10-11
| | | | | | | | | * Add VRLabs' World Constraint as a submodule * Add animations for world constraint * Add toggles for board * Add libunity.py (no content yet) * Support >30s transcription * Add board FBX
* Add 4th layer of indexingyum2022-10-02
| | | | | | | | | | | | | | * Double board size from 6x16 to 8x22 * Reduce parameter bits used (thanks to extra layer of indexing) * Rename template.anim to template.anim.txt to prevent Unity from constantly rewriting it * osc_ctrl.encodeMessage now pads the message so that all empty space is overwritten * Delete osc_ctrl.sendMessageCellContinuous. Now that we use a single 'Enable' bit, this idea is sidelined. * We can probably achieve the same effect by making TaSTT.shader a little more clever. For example, if we pass it the current cell number, it could render a time-based 'fade-in' effect which simulates smooth streaming.
* Use a single Enable parameter instead of one per layeryum2022-10-02
| | | | Even more reliable now.
* Add parameters to resize board (likely broken)yum2022-10-02
| | | | | | | | | | | | ... and a bunch of bugfixes: * Shader is now transparent * Simplify shader row/column calculation * Add punctuation to texture * Fix generate.sh * Add lorum_ipsum.txt * Fix how long text is scrolled * Simplify encoding logic in osc_ctrl.py
* Redo FX layeryum2022-09-30
Apparently the same avatar parameter can only be updated so quickly before VRChat starts dropping messages. So now we divide the board into "groups" of 8 characters. Each group can be updated relatively slowly, but all groups can be updated in parallel. Thus we can update the board group-by-group, pausing between each group. * Fix shader bugs - now there are Row05 parameters, and row00 refers to the topmost row instead of the bottom-most. * Remove outdated layer/group names files * Extend osc_ctrl.py to support encoding & sending messages * Add generate_params.py to handle creating TaSTT_params.asset * Add generate_utils.py for common code generation facilities & parameters.