| Commit message (Collapse) | Author | Age |
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* Temporarily restore normal process priority. Working on adding a UI
option to set STT prio.
* Give audio indicator phonemes a 1/3 chance to do nothing. Makes result
sound a little better imo.
* Quiet down steamVR thread when steamVR isn't running
* Fix use of `button_id` and `hand_id` in steamvr.py
* Increase amount of silence allowed before transcript from 1 to 5
seconds. You want enough buffer to allow for a few full transcripts,
else you risk spuriously dropping audio.
* Enable background loading in audio metadata (required by vrc sdk)
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We now play arpeggiated *chords* of vowels instead of one, allowing for
a denser audio feedback mechanism.
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Also fix prefab default size (no longer colossal).
TODO
* Add runtime & unity-time toggles
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To use it, do a medium hold + long hold. Keep the long hold depressed
until you're done speaking. The transcription will be typed into the
currently selected input field.
* Add more audio feedback
* Make audio feedback play asynchronously so it doesn't slow down the
controller input state machine as much.
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* Reduce noise on/off indicator volume by 50%
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Shave off ~500ms due to locking. Acquiring a threading.Lock takes
hundreds of milliseconds and the global interpreter lock already takes
care of most crashy race conditions, so just remove the locks.
Avoid writing audio to disk, saving more time (and disk wear / IOPS).
Add basic profiling to transcribe().
Omit timestamps, since we don't use them (maybe we should!)
Shorten noise indicators to 350ms
The whisper behavior where it repeats tokens causes certain
transcriptions to take many seconds. I haven't thought about how to fix
this, yet.
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Now we have a visual and auditory indicator for transcription. The
auditory indicator is only heard by the user, and can be used to reset
the state of the board prior to displaying.
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