| Commit message (Collapse) | Author | Age |
| | |
|
| |
|
|
|
|
|
| |
* remove unused variables, functions, keywords
* rename fixedN to floatN
* move min/max raymarch distance to top of ray_march.cginc
* fix frame emission
|
| |
|
|
|
| |
No UVs for raymarched geometry yet, so drop textures. Also drop most
old shader settings.
|
|
|
* Refactor shader code to make development easier. Templates are now
as small as possible.
* Update scaling code. Use Unity scaling instead of a blendshape.
* Check in a fuckton of shader FOSS. Mostly unused.
* Update TaSTT.fbx. Now has 6 faces instead of 2.
|