| Commit message (Collapse) | Author | Age |
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GUI was not correctly managing .meta files, causing two textures to use
the same GUID. Unity would notice and regenerate GUIDs, breaking the
custom chatbox material's texture references.
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Avoid deleting bitmap .meta files so that once the user sets up their
shader, it doesn't break.
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We used to populate 7 4k textures + 1 2k texture for all users.
Now if the user has configured `bytes_per_char=1` in the Unity
panel, we just populate a single 512x512 texture containing the
first 128 ASCII characters.
This reduces texture memory usage by 99.74%, from 134.67 MB to
340 KB.
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