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* Reduce texture memory usage for English speakersv0.10.0yum2023-03-21
| | | | | | | | | | We used to populate 7 4k textures + 1 2k texture for all users. Now if the user has configured `bytes_per_char=1` in the Unity panel, we just populate a single 512x512 texture containing the first 128 ASCII characters. This reduces texture memory usage by 99.74%, from 134.67 MB to 340 KB.
* Remove exponential backoff capv0.7.0yum2023-02-19
| | | | | | | | | | Allows sustained exponential backoff when not transcribing. Used to cap out at 1s. * Add more items to README TODO list * Adjust emote metadata * Emotes bugfix: Non-existent emote map doesn't cause transcription engine to bail out.
* Begin work adding emotesyum2023-02-13
Done: * Users can add images to Fonts/Emotes/ * The basename of that image ('clueless.png' becomes 'clueless') is the keyword to make the image show up in game. * Fix a bug in the shader where letters on the 2nd texture and later would have UV outside of [0.0, 1.0] Not yet implemented: * transcribed words are encoded using emotes mapping