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* Import FastTextPager repoyum2025-07-23
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| * More polishyum2025-05-30
| | | | | | | | | | | | | | | | | | | | - Filters actually get applied now, huge accuracy boost - Use silero-vad python library instead of rolling our own - Expose prompt parameter - Auto setup venv on launch - Clean up python output - Auto acquire all dependencies on launch - Add icon
| * Add STT codeyum2025-05-17
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* Begin integrating faster-whisperv0.11.0yum2023-04-23
| | | | | | This is a much faster, lower-VRAM reimplementation of Whisper in Python. Early testing is extremely promising: fast transcription speed, extremely low resource usage (CPU/RAM/VRAM), high accuracy.
* GUI: "Finish" avatar generation workflowyum2022-12-20
| | | | | | | | | | | GUI now generates parameters & menu. Still need to handle write defaults. * Add capability to append to avatar parameters & menu * Install canned Unity assets, shaders, and fonts in avatar folder * Check in materials for ease of use * Bugfix: correctly label menu/parameters file pickers
* Add LICENSEyum2022-10-02
| | | | | | * Update README with contribution instructions & design details. * Add text-to-text demo gif * Document known Unity landmines in generate.sh.
* big code dumpyum2022-09-28
Summary: added generator for animations and FX layer. * add generate_animations.sh * generates an animation for every cell (14*6=72) and every letter (60); 72*60 = 4212 total animations * add generate_fx.py * seems to work in-game * drives every parameter needed * add {group,cell}_names.txt * name of every group & cell parameter * the STT has 72 individual character slots called cells. They are grouped into 4-character groups to save on parameter bandwidth. Thus each slot may be indexed with 8 bits. * add SetLetters.cs * this thingy looks at each group parameter and uses it to set each cell parameter. The generated fx layer hooks the script in. * check in SDK-generated assets as references until code generators are complete