diff options
Diffstat (limited to 'generate_params.py')
| -rw-r--r-- | generate_params.py | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/generate_params.py b/generate_params.py new file mode 100644 index 0000000..665a439 --- /dev/null +++ b/generate_params.py @@ -0,0 +1,61 @@ +#!/usr/bin/env python3 + +import generate_utils + +PARAM_HEADER = """ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: -1506855854, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3} + m_Name: TaSTT_params + m_EditorClassIdentifier: + parameters: +"""[1:][0:-1] + +INT_PARAM = """ + - name: %PARAM_NAME% + valueType: 0 + saved: 0 + defaultValue: 0 +"""[1:][0:-1] + +BOOL_PARAM = """ + - name: %PARAM_NAME% + valueType: 2 + saved: 0 + defaultValue: 0 +"""[1:][0:-1] + +# We're working with an 84-character board, and each FX layer is responsible +# for 8 of those characters. +params = {} +print(generate_utils.replaceMacros(PARAM_HEADER, params)) + +# Implementation detail. We use this parameter to return from the terminal +# state of the FX layer to the starting state. +params["PARAM_NAME"] = "TaSTT_Dummy" +print(generate_utils.replaceMacros(BOOL_PARAM, params)) + +for i in range(0, generate_utils.NUM_LAYERS): + params["PARAM_NAME"] = generate_utils.getLayerParam(i) + print(generate_utils.replaceMacros(INT_PARAM, params)) + + params["PARAM_NAME"] = generate_utils.getSelectParam(i, 0) + print(generate_utils.replaceMacros(BOOL_PARAM, params)) + + params["PARAM_NAME"] = generate_utils.getSelectParam(i, 1) + print(generate_utils.replaceMacros(BOOL_PARAM, params)) + + params["PARAM_NAME"] = generate_utils.getSelectParam(i, 2) + print(generate_utils.replaceMacros(BOOL_PARAM, params)) + + params["PARAM_NAME"] = generate_utils.getEnableParam(i) + print(generate_utils.replaceMacros(BOOL_PARAM, params)) |
