diff options
Diffstat (limited to 'generate_fx.py')
| -rw-r--r-- | generate_fx.py | 922 |
1 files changed, 0 insertions, 922 deletions
diff --git a/generate_fx.py b/generate_fx.py deleted file mode 100644 index e6d72c7..0000000 --- a/generate_fx.py +++ /dev/null @@ -1,922 +0,0 @@ -#!/usr/bin/env python3 - -# Template parameters: -# 1. %*_U% - the !u! identifier for a block. -# 2. %*_U2% - the & identifier for a block. -# 3. %ANIMATOR_PARAMETER_NAME% - the name of an animator parameter. -# 4. %SET_LETTERS_GUID% - the GUID from SetLetters.cs.meta -# 5. %SERIALIZED_VERSION% - the value of serializedVersion (usually a small int -# like 0-5) -# 6. %DEFAULT_GROUP_VAL% - the default value of the group parameters. -# 8. %DEFAULT_CELL_VAL% - the default value of the cell parameters. -# 9. %LAYER_NAME% - the name to use for the current animator layer. -# 10. %LAYER_STATE_MACHINE_U2% - the U2 to use for the current layer's state machine. -# 11. %TRANSITION_DST_STATE_U2% - in an animatorstatetransition, this specifies -# where we're transitioning to. -# 12. %TRANSITION_THRESHOLD% - the threshold to use when transitioning. - -from generate_utils import replaceMacros -from generate_utils import getDummyParam -from generate_utils import getResize0Param -from generate_utils import getResize1Param -from generate_utils import getLayerParam -from generate_utils import getSelectParam -from generate_utils import getEnableParam -from generate_utils import getShaderParam -from generate_utils import getAnimationPath -from generate_utils import NUM_LAYERS -from generate_utils import CHARS_PER_CELL - -import generate_utils - -# To debug, I recommend setting these values low and manually moving things -# around in the animator. Then run using Lyuma's avatar 3.0 emulator. -NUM_LETTERS=80 - -params = {} - -class EvilGlobalState: - u2_ticker = 0 -state = EvilGlobalState() - -def get_u2(class_id, state): - state.u2_ticker += 1 - return class_id + ("%05d" % (state.u2_ticker)) - -# These !u! and & numbers are, respectively, a class ID and an instance ID. -# The instance ID begins with the class ID then has a 5-digit suffix. -params["ANIMATOR_CONTROLLER_U"] = "91" -params["ANIMATOR_HEADER_U2"] = "9100000" - -params["ANIMATOR_STATE_MACHINE_U"] = "1107" - -params["MONO_BEHAVIOUR_U"] = "114" - -params["ANIMATOR_STATE_U"] = "1102" - -params["ANIMATOR_STATE_TRANSITION_U"] = "1101" - -HEADER=""" -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: -"""[1:][:-1] - -def genHeader(): - return replaceMacros(HEADER, params) -print(genHeader()) - -ANIMATOR_HEADER = """ ---- !u!%ANIMATOR_CONTROLLER_U% &%ANIMATOR_HEADER_U2% -AnimatorController: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: TaSTT_fx - serializedVersion: 5 -"""[1:][:-1] - -ANIMATOR_PARAMETER_HEADER = """ - m_AnimatorParameters: -"""[1:][:-1] - -ANIMATOR_PARAMETER_INT = """ - - m_Name: %ANIMATOR_PARAMETER_NAME% - m_Type: 3 - m_DefaultFloat: 0 - m_DefaultInt: 64 - m_DefaultBool: 0 - m_Controller: {fileID: %ANIMATOR_HEADER_U2%} -"""[1:][:-1] - -ANIMATOR_PARAMETER_BOOL = """ - - m_Name: %ANIMATOR_PARAMETER_NAME% - m_Type: 4 - m_DefaultFloat: 0 - m_DefaultInt: 0 - m_DefaultBool: 0 - m_Controller: {fileID: %ANIMATOR_HEADER_U2%} -"""[1:][:-1] - -ANIMATOR_LAYER_HEADER = """ - m_AnimatorLayers: -"""[1:][:-1] - -ANIMATOR_LAYER_TASTT = """ - - serializedVersion: 5 - m_Name: %TASTT_LAYER_NAME% - m_StateMachine: {fileID: %TASTT_LAYER_U2%} - m_Mask: {fileID: 0} - m_Motions: [] - m_Behaviours: [] - m_BlendingMode: 0 - m_SyncedLayerIndex: -1 - m_DefaultWeight: 1 - m_IKPass: 0 - m_SyncedLayerAffectsTiming: 0 - m_Controller: {fileID: %ANIMATOR_HEADER_U2%} -"""[1:][:-1] - -def genAnimator(state): - print(replaceMacros(ANIMATOR_HEADER, params)) - print(ANIMATOR_PARAMETER_HEADER) - - params["ANIMATOR_PARAMETER_NAME"] = getDummyParam() - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = generate_utils.getResizeEnableParam() - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = generate_utils.getResize0Param() - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = generate_utils.getResize1Param() - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = getEnableParam() - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = generate_utils.getHandToggleParam() - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = generate_utils.getHipToggleParam() - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - for i in range(0, NUM_LAYERS): - params["ANIMATOR_PARAMETER_NAME"] = getLayerParam(i) - print(replaceMacros(ANIMATOR_PARAMETER_INT, params)) - - params["ANIMATOR_PARAMETER_NAME"] = getSelectParam(i, 0) - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = getSelectParam(i, 1) - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = getSelectParam(i, 2) - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - params["ANIMATOR_PARAMETER_NAME"] = getSelectParam(i, 3) - print(replaceMacros(ANIMATOR_PARAMETER_BOOL, params)) - - print(replaceMacros(ANIMATOR_LAYER_HEADER, params)) - - for i in range(0, NUM_LAYERS): - params[getLayerParam(i) + "_LAYER_U2"] = get_u2("1107", state) - params["TASTT_LAYER_U2"] = params[getLayerParam(i) + "_LAYER_U2"] - params["TASTT_LAYER_NAME"] = getLayerParam(i) - print(replaceMacros(ANIMATOR_LAYER_TASTT, params)) - - params["TASTT_HAND_TOGGLE_LAYER_U2"] = get_u2("1107", state) - params["TASTT_LAYER_U2"] = params["TASTT_HAND_TOGGLE_LAYER_U2"] - params["TASTT_LAYER_NAME"] = generate_utils.getHandToggleParam() - print(replaceMacros(ANIMATOR_LAYER_TASTT, params)) - - params["TASTT_HIP_TOGGLE_LAYER_U2"] = get_u2("1107", state) - params["TASTT_LAYER_U2"] = params["TASTT_HIP_TOGGLE_LAYER_U2"] - params["TASTT_LAYER_NAME"] = generate_utils.getHipToggleParam() - print(replaceMacros(ANIMATOR_LAYER_TASTT, params)) - - params["TASTT_RESIZE_LAYER_U2"] = get_u2("1107", state) - params["TASTT_LAYER_U2"] = params["TASTT_RESIZE_LAYER_U2"] - params["TASTT_LAYER_NAME"] = "TaSTT_Resize" - print(replaceMacros(ANIMATOR_LAYER_TASTT, params)) -genAnimator(state) - -TASTT_LAYER_HEADER = """ ---- !u!%ANIMATOR_STATE_MACHINE_U% &%TASTT_LAYER_U2% -AnimatorStateMachine: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: %TASTT_LAYER_NAME% - m_ChildStates: -"""[1:][:-1] - -TASTT_LAYER_HEADER_CHILD_STATE = """ - - serializedVersion: 1 - m_State: {fileID: %TASTT_STATE_U2%} - m_Position: {x: 330, y: -60, z: 0} -"""[1:][:-1] - -TASTT_LAYER_FOOTER = """ - m_ChildStateMachines: [] - m_AnyStateTransitions: [] - m_EntryTransitions: [] - m_StateMachineTransitions: {} - m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} - m_EntryPosition: {x: 50, y: 120, z: 0} - m_ExitPosition: {x: 800, y: 120, z: 0} - m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: %TASTT_DEFAULT_STATE_U2%} -"""[1:][:-1] - -# State with one transition. -# Params: -# %TASTT_STATE_NAME%: the name of this state -# %TASTT_STATE_TRANSITION_U2%: the U2 of the transition to the next state -# %TASTT_STATE_TRANSITION_U2% -TASTT_UNARY_STATE = """ ---- !u!%ANIMATOR_STATE_U% &%TASTT_STATE_U2% -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: %TASTT_STATE_NAME% - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: %TASTT_STATE_TRANSITION_U2%} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 0 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 0} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: -"""[1:][:-1] - -# State with two transitions. -# Params: -# %TASTT_STATE_NAME%: the name of this state -# %TASTT_STATE_TRANSITION_0_U2% -# %TASTT_STATE_TRANSITION_1_U2% -# %TASTT_STATE_TRANSITION_U2% -TASTT_BINARY_STATE = """ ---- !u!%ANIMATOR_STATE_U% &%TASTT_STATE_U2% -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: %TASTT_STATE_NAME% - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: %TASTT_STATE_TRANSITION_0_U2%} - - {fileID: %TASTT_STATE_TRANSITION_1_U2%} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 0 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 0} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: -"""[1:][:-1] - -TASTT_NARY_STATE_HEADER = """ ---- !u!%ANIMATOR_STATE_U% &%TASTT_STATE_U2% -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: %TASTT_STATE_NAME% - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: -"""[1:][:-1] - -TASTT_NARY_STATE_HEADER_TRANSITION = """ - - {fileID: %TASTT_STATE_TRANSITION_U2%} -"""[1:][:-1] - -TASTT_NARY_STATE_FOOTER = """ - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 0 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 0} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: -"""[1:][:-1] - -# Transition from TaSTT_Do_nothing. to TaSTT_Active. -# Params: -# %BOOL_PARAM% - the name of the parameter to branch on -# %THRESHOLD% - the condition to branch on (1 == true) -# %TASTT_ACTIVE_STATE_TRANSITION_U2% -# %TASTT_ROW_STATE_U2% - address of row state we're transitioning to -# A bizarre quirk: when branching false, m_ConditionMode = 2; else -# m_ConditionMode = 1. -TASTT_BOOL_STATE_UNARY_TRANSITION = """ ---- !u!1101 &%TASTT_STATE_TRANSITION_U2% -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: %MODE% - m_ConditionEvent: %BOOL_PARAM% - m_EventTreshold: %THRESHOLD% - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: %DST_STATE_U2%} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0 - m_TransitionOffset: 0 - m_ExitTime: 1 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 -"""[1:][:-1] - -TASTT_BOOL_STATE_BINARY_TRANSITION = """ ---- !u!1101 &%TASTT_STATE_TRANSITION_U2% -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: %MODE0% - m_ConditionEvent: %BOOL_PARAM0% - m_EventTreshold: %THRESHOLD0% - - m_ConditionMode: %MODE1% - m_ConditionEvent: %BOOL_PARAM1% - m_EventTreshold: %THRESHOLD1% - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: %DST_STATE_U2%} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.5 - m_TransitionOffset: 0 - m_ExitTime: 1 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 -"""[1:][:-1] - -TASTT_INT_STATE_TRANSITION = """ ---- !u!1101 &%TASTT_STATE_TRANSITION_U2% -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 6 - m_ConditionEvent: %INT_PARAM% - m_EventTreshold: %TRANSITION_THRESHOLD% - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: %DST_STATE_U2%} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0 - m_TransitionOffset: 0 - m_ExitTime: 1 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 -"""[1:][:-1] - -# State reached after TaSTT_Row*_Col*. -# One transition back up to TaSTT_Do_Nothing. -# Params: -# %TASTT_STATE_NAME%: TaSTT_Row[0-9][0-9]_Col[0-9][0-9]_Letter[0-9][0-9][0-9] -# %TASTT_ANIM_GUID%: GUID of the animation to play -# %TASTT_RESTART_TRANSITION_U2%: U2 of transition back to -# TaSTT_Do_Nothing. -TASTT_ANIM_STATE = """ ---- !u!1102 &%TASTT_STATE_U2% -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: %TASTT_STATE_NAME% - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: %TASTT_STATE_TRANSITION_U2%} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 0 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: %TASTT_ANIM_GUID%, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: -"""[1:][:-1] - -TASTT_RESTART_TRANSITION = """ ---- !u!1101 &%TASTT_RESTART_TRANSITION_U2% -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 2 - m_ConditionEvent: TaSTT_Dummy - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: %TASTT_DEFAULT_STATE_U2%} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0 - m_TransitionOffset: 0 - m_ExitTime: 1 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 -"""[1:][:-1] - -def getAnimationGuid(anim_meta_filename): - with open(anim_meta_filename, 'r') as f: - for line in f: - if "guid" in line: - return line.split()[1] - -def getDefaultStateName(which_layer): - return "TaSTT_L%02d_Do_Nothing" % which_layer - -def getDefaultStateNameResizeLayer(): - return "TaSTT_Resize_Do_Nothing" - -def getActiveStateName(which_layer): - return "TaSTT_L%02d_Active" % which_layer - -def getS0StateName(which_layer, s0): - return "TaSTT_L%02d_S%02d" % (which_layer, s0) - -def getS1StateName(which_layer, s0, s1): - return "TaSTT_L%02d_S%02d_S%02d" % (which_layer, s0, s1) - -def getS2StateName(which_layer, s0, s1, s2): - return "TaSTT_L%02d_S%02d_S%02d_S%02d" % (which_layer, s0, s1, s2) - -def getS3StateName(which_layer, s0, s1, s2, s3): - return "TaSTT_L%02d_S%02d_S%02d_S%02d_S%02d" % (which_layer, s0, s1, s2, s3) - -def getLetterStateName(which_layer, s0, s1, s2, s3, letter): - return "TaSTT_L%02d_S%02d_S%02d_S%02d_S%02d_L%03d" % (which_layer, s0, s1, s2, s3, letter) - -def getResizeStateName(e0, e1): - return "TaSTT_Resize_E%d_E%d" % (e0, e1) - -def getReturnHomeTransitionName(which_layer, s0, s1, s2, s3, letter): - return "TASTT_RETURN_HOME_TRANSITION_L%02d_S%02d_S%02d_S%02d_S%02d_L%03d" % (which_layer, s0, s1, s2, s3, letter) - -def getReturnHomeTransitionNameResizeLayer(e0, e1): - return "TASTT_RETURN_HOME_TRANSITION_E%d_E%d" % (e0, e1) - -def genTasttLayer(state, which_layer): - # Default state. - params["TASTT_DEFAULT_STATE_U2"] = get_u2("1102", state) - params["TASTT_STATE_U2"] = params["TASTT_DEFAULT_STATE_U2"] - params["TASTT_STATE_NAME"] = getDefaultStateName(which_layer) - params["TASTT_STATE_TRANSITION_U2"] = get_u2("1101", state) - anim_meta_filename = "Animations/TaSTT_Do_Nothing.anim.meta" - params["TASTT_ANIM_GUID"] = getAnimationGuid(anim_meta_filename) - print(replaceMacros(TASTT_ANIM_STATE, params)) - - # Active state transition. - params["BOOL_PARAM"] = getEnableParam() - params["THRESHOLD"] = str(1) - params["MODE"] = str(1) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params["ACTIVE_STATE_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params["ACTIVE_STATE_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # Active state. - params["TASTT_STATE_U2"] = params["ACTIVE_STATE_U2"] - params["TASTT_STATE_NAME"] = getActiveStateName(which_layer) - params[getS0StateName(which_layer, 0) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_0_U2"] = params[getS0StateName(which_layer, 0) + "_TRANSITION_U2"] - params[getS0StateName(which_layer, 1) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_1_U2"] = params[getS0StateName(which_layer, 1) + "_TRANSITION_U2"] - print(replaceMacros(TASTT_BINARY_STATE, params)) - - # S0 state transition. - for s0 in range(0,2): - params["TASTT_STATE_TRANSITION_U2"] = params[getS0StateName(which_layer, s0) + "_TRANSITION_U2"] - params["BOOL_PARAM"] = getSelectParam(which_layer, 0) - params["THRESHOLD"] = str(s0) - params["MODE"] = str(2 - s0) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params[getS0StateName(which_layer, s0) + "_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params[getS0StateName(which_layer, s0) + "_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # S0 state. - for s0 in range(0,2): - params["TASTT_STATE_U2"] = params[getS0StateName(which_layer, s0) + "_U2"] - params["TASTT_STATE_NAME"] = getS0StateName(which_layer, s0) - params[getS1StateName(which_layer, s0, 0) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_0_U2"] = params[getS1StateName(which_layer, s0, 0) + "_TRANSITION_U2"] - params[getS1StateName(which_layer, s0, 1) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_1_U2"] = params[getS1StateName(which_layer, s0, 1) + "_TRANSITION_U2"] - print(replaceMacros(TASTT_BINARY_STATE, params)) - - # S1 state transition. - for s0 in range(0,2): - for s1 in range(0,2): - params["TASTT_STATE_TRANSITION_U2"] = params[getS1StateName(which_layer, s0, s1) + "_TRANSITION_U2"] - params["BOOL_PARAM"] = getSelectParam(which_layer, 1) - params["THRESHOLD"] = str(s1) - params["MODE"] = str(2 - s1) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params[getS1StateName(which_layer, s0, s1) + "_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params[getS1StateName(which_layer, s0, s1) + "_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # S1 state. - for s0 in range(0,2): - for s1 in range(0,2): - params["TASTT_STATE_U2"] = params[getS1StateName(which_layer, s0, s1) + "_U2"] - params["TASTT_STATE_NAME"] = getS1StateName(which_layer, s0, s1) - params[getS2StateName(which_layer, s0, s1, 0) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_0_U2"] = params[getS2StateName(which_layer, s0, s1, 0) + "_TRANSITION_U2"] - params[getS2StateName(which_layer, s0, s1, 1) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_1_U2"] = params[getS2StateName(which_layer, s0, s1, 1) + "_TRANSITION_U2"] - print(replaceMacros(TASTT_BINARY_STATE, params)) - - # S2 state transition. - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - params["TASTT_STATE_TRANSITION_U2"] = params[getS2StateName(which_layer, s0, s1, s2) + "_TRANSITION_U2"] - params["BOOL_PARAM"] = getSelectParam(which_layer, 2) - params["THRESHOLD"] = str(s2) - params["MODE"] = str(2 - s2) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params[getS2StateName(which_layer, s0, s1, s2) + "_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params[getS2StateName(which_layer, s0, s1, s2) + "_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # S2 state. - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - params["TASTT_STATE_U2"] = params[getS2StateName(which_layer, s0, s1, s2) + "_U2"] - params["TASTT_STATE_NAME"] = getS2StateName(which_layer, s0, s1, s2) - params[getS3StateName(which_layer, s0, s1, s2, 0) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_0_U2"] = params[getS3StateName(which_layer, s0, s1, s2, 0) + "_TRANSITION_U2"] - params[getS3StateName(which_layer, s0, s1, s2, 1) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_1_U2"] = params[getS3StateName(which_layer, s0, s1, s2, 1) + "_TRANSITION_U2"] - print(replaceMacros(TASTT_BINARY_STATE, params)) - - # S3 state transition. - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - for s3 in range(0,2): - params["TASTT_STATE_TRANSITION_U2"] = params[getS3StateName(which_layer, s0, s1, s2, s3) + "_TRANSITION_U2"] - params["BOOL_PARAM"] = getSelectParam(which_layer, 3) - params["THRESHOLD"] = str(s3) - params["MODE"] = str(2 - s3) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params[getS3StateName(which_layer, s0, s1, s2, s3) + "_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params[getS3StateName(which_layer, s0, s1, s2, s3) + "_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # S3 state. - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - for s3 in range(0,2): - params["TASTT_STATE_U2"] = params[getS3StateName(which_layer, s0, s1, s2, s3) + "_U2"] - params["TASTT_STATE_NAME"] = getS3StateName(which_layer, s0, s1, s2, s3) - print(replaceMacros(TASTT_NARY_STATE_HEADER, params)) - for letter in range(0, CHARS_PER_CELL): - params[getLetterStateName(which_layer, s0, s1, s2, s3, letter) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_U2"] = params[getLetterStateName(which_layer, s0, s1, s2, s3, letter) + "_TRANSITION_U2"] - print(replaceMacros(TASTT_NARY_STATE_HEADER_TRANSITION, params)) - print(replaceMacros(TASTT_NARY_STATE_FOOTER, params)) - - # Letter state transition. - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - for s3 in range(0,2): - for letter in range(0, CHARS_PER_CELL): - params["TASTT_STATE_TRANSITION_U2"] = params[getLetterStateName(which_layer, s0, s1, s2, s3, letter) + "_TRANSITION_U2"] - params["INT_PARAM"] = getLayerParam(which_layer) - params["TRANSITION_THRESHOLD"] = str(letter) - params[getLetterStateName(which_layer, s0, s1, s2, s3, letter) + "_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params[getLetterStateName(which_layer, s0, s1, s2, s3, letter) + "_U2"] - print(replaceMacros(TASTT_INT_STATE_TRANSITION, params)) - - # Letter state. - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - for s3 in range(0,2): - for letter in range(0, CHARS_PER_CELL): - params["TASTT_STATE_U2"] = params[getLetterStateName(which_layer, s0, s1, s2, s3, letter) + "_U2"] - params["TASTT_STATE_NAME"] = getLetterStateName(which_layer, s0, s1, s2, s3, letter) - transition_name = getReturnHomeTransitionName(which_layer, s0, s1, s2, s3, letter) + "_U2" - params[transition_name] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_U2"] = params[transition_name] - anim_meta_filename = getAnimationPath(getShaderParam(which_layer, s0, s1, s2, s3), letter) + ".meta" - params["TASTT_ANIM_GUID"] = getAnimationGuid(anim_meta_filename) - print(replaceMacros(TASTT_ANIM_STATE, params)) - - # Return-home transitions. - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - for s3 in range(0,2): - for letter in range(0, CHARS_PER_CELL): - transition_name = getReturnHomeTransitionName(which_layer, s0, s1, s2, s3, letter) + "_U2" - params["TASTT_STATE_TRANSITION_U2"] = params[transition_name] - params["BOOL_PARAM"] = getDummyParam() - params["THRESHOLD"] = str(0) - params["MODE"] = str(2) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params["DST_STATE_U2"] = params["TASTT_DEFAULT_STATE_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # TaSTT layer. - params["TASTT_LAYER_U2"] = params[getLayerParam(which_layer) + "_LAYER_U2"] - - params["TASTT_LAYER_NAME"] = getLayerParam(which_layer) - print(replaceMacros(TASTT_LAYER_HEADER, params)) - - params["TASTT_STATE_U2"] = params["TASTT_DEFAULT_STATE_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - params["TASTT_STATE_U2"] = params["ACTIVE_STATE_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - for s0 in range(0,2): - params["TASTT_STATE_U2"] = params[getS0StateName(which_layer, s0) + "_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - for s0 in range(0,2): - for s1 in range(0,2): - params["TASTT_STATE_U2"] = params[getS1StateName(which_layer, s0, s1) + "_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - params["TASTT_STATE_U2"] = params[getS2StateName(which_layer, s0, s1, s2) + "_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - for s3 in range(0,2): - params["TASTT_STATE_U2"] = params[getS3StateName(which_layer, s0, s1, s2, s3) + "_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - for s0 in range(0,2): - for s1 in range(0,2): - for s2 in range(0,2): - for s3 in range(0,2): - for letter in range(0, CHARS_PER_CELL): - params["TASTT_STATE_U2"] = params[getLetterStateName(which_layer, s0, s1, s2, s3, letter) + "_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - params["TASTT_DEFAULT_STATE_U2"] = params["TASTT_DEFAULT_STATE_U2"] - print(replaceMacros(TASTT_LAYER_FOOTER, params)) - -for i in range(0, NUM_LAYERS): - genTasttLayer(state, i) - -def genTasttResizeLayer(state): - # Default state. - params["TASTT_DEFAULT_STATE_U2"] = get_u2("1102", state) - params["TASTT_STATE_U2"] = params["TASTT_DEFAULT_STATE_U2"] - params["TASTT_STATE_NAME"] = getDefaultStateNameResizeLayer() - anim_meta_filename = "Animations/TaSTT_Do_Nothing.anim.meta" - params["TASTT_ANIM_GUID"] = getAnimationGuid(anim_meta_filename) - params["TASTT_STATE_TRANSITION_U2"] = get_u2("1101", state) - print(replaceMacros(TASTT_ANIM_STATE, params)) - - # Active state transition. - params["BOOL_PARAM"] = generate_utils.getResizeEnableParam() - params["THRESHOLD"] = str(1) - params["MODE"] = str(1) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params["ACTIVE_STATE_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params["ACTIVE_STATE_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # Active state. - params["TASTT_STATE_U2"] = params["ACTIVE_STATE_U2"] - params["TASTT_STATE_NAME"] = "TaSTT_Resize_Enabled" - print(replaceMacros(TASTT_NARY_STATE_HEADER, params)) - - for e0 in range(0, 2): - for e1 in range(0, 2): - params[getResizeStateName(e0, e1) + "_TRANSITION_U2"] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_U2"] = params[getResizeStateName(e0, e1) + "_TRANSITION_U2"] - print(replaceMacros(TASTT_NARY_STATE_HEADER_TRANSITION, params)) - - print(replaceMacros(TASTT_NARY_STATE_FOOTER, params)) - - # Animation transitions. - for e0 in range(0, 2): - params["THRESHOLD0"] = str(e0) - params["BOOL_PARAM0"] = generate_utils.getResize0Param() - params["MODE0"] = str(2 - e0) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - for e1 in range(0, 2): - params["THRESHOLD1"] = str(e1) - params["BOOL_PARAM1"] = generate_utils.getResize1Param() - params["MODE1"] = str(2 - e1) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - - params["TASTT_STATE_TRANSITION_U2"] = params[getResizeStateName(e0, e1) + "_TRANSITION_U2"] - - params[getResizeStateName(e0, e1) + "_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params[getResizeStateName(e0, e1) + "_U2"] - - print(replaceMacros(TASTT_BOOL_STATE_BINARY_TRANSITION, params)) - - # Animation states. - for e0 in range(0, 2): - for e1 in range(0, 2): - params["TASTT_STATE_NAME"] = getResizeStateName(e0, e1) - params["TASTT_STATE_U2"] = params[getResizeStateName(e0, e1) + "_U2"] - transition_name = getReturnHomeTransitionNameResizeLayer(e0, e1) + "_U2" - params[transition_name] = get_u2("1101", state) - params["TASTT_STATE_TRANSITION_U2"] = params[transition_name] - anim_meta_filename="Animations/" - if e0 == 0 and e1 == 0: - anim_meta_filename += "TaSTT_Backplate_Resize_00_to_50.anim.meta" - elif e0 == 0 and e1 == 1: - anim_meta_filename += "TaSTT_Backplate_Resize_50_to_100.anim.meta" - elif e0 == 1 and e1 == 0: - anim_meta_filename += "TaSTT_Backplate_Resize_100_to_50.anim.meta" - elif e0 == 1 and e1 == 1: - anim_meta_filename += "TaSTT_Backplate_Resize_50_to_00.anim.meta" - params["TASTT_ANIM_GUID"] = getAnimationGuid(anim_meta_filename) - print(replaceMacros(TASTT_ANIM_STATE, params)) - - # Generate return-home transitions - for e0 in range(0, 2): - for e1 in range(0, 2): - transition_name = getReturnHomeTransitionNameResizeLayer(e0, e1) + "_U2" - params["TASTT_STATE_TRANSITION_U2"] = params[transition_name] - params["BOOL_PARAM"] = getDummyParam() - params["THRESHOLD"] = str(0) - params["MODE"] = str(2) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params["DST_STATE_U2"] = params["TASTT_DEFAULT_STATE_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # Layer - params["TASTT_LAYER_U2"] = params["TASTT_RESIZE_LAYER_U2"] - print(replaceMacros(TASTT_LAYER_HEADER, params)) - - params["TASTT_STATE_U2"] = params["TASTT_DEFAULT_STATE_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - params["TASTT_STATE_U2"] = params["ACTIVE_STATE_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - for e0 in range(0, 2): - for e1 in range(0, 2): - params["TASTT_STATE_U2"] = params[getResizeStateName(e0, e1) + "_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - print(replaceMacros(TASTT_LAYER_FOOTER, params)) - -genTasttResizeLayer(state) - -def genTasttHipToggleLayer(state): - # Default state. - params["TASTT_HIP_TOGGLE_ON_U2"] = get_u2("1102", state) - params["TASTT_DEFAULT_STATE_U2"] = params["TASTT_HIP_TOGGLE_ON_U2"] - params["TASTT_STATE_U2"] = params["TASTT_HIP_TOGGLE_ON_U2"] - params["TASTT_STATE_NAME"] = generate_utils.getHipToggleParam() + "_ON" - params["TASTT_STATE_TRANSITION_U2"] = get_u2("1101", state) - anim_meta_filename = "Animations/TaSTT_Lock_World_Enable.anim.meta" - params["TASTT_ANIM_GUID"] = getAnimationGuid(anim_meta_filename) - print(replaceMacros(TASTT_ANIM_STATE, params)) - - # Active state transition. - params["BOOL_PARAM"] = generate_utils.getHipToggleParam() - params["THRESHOLD"] = str(0) - params["MODE"] = str(2) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params["TASTT_HIP_TOGGLE_OFF_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params["TASTT_HIP_TOGGLE_OFF_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # Active state. - params["TASTT_STATE_U2"] = params["TASTT_HIP_TOGGLE_OFF_U2"] - params["TASTT_STATE_NAME"] = generate_utils.getHipToggleParam() + "_OFF" - params["TASTT_STATE_TRANSITION_U2"] = get_u2("1101", state) - anim_meta_filename = "Animations/TaSTT_Lock_World_Disable.anim.meta" - params["TASTT_ANIM_GUID"] = getAnimationGuid(anim_meta_filename) - print(replaceMacros(TASTT_ANIM_STATE, params)) - - # Default state transition. - params["BOOL_PARAM"] = generate_utils.getHipToggleParam() - params["THRESHOLD"] = str(1) - params["MODE"] = str(1) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params["DST_STATE_U2"] = params["TASTT_HIP_TOGGLE_ON_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # Layer - params["TASTT_LAYER_U2"] = params["TASTT_HIP_TOGGLE_LAYER_U2"] - params["TASTT_LAYER_NAME"] = generate_utils.getHipToggleParam() - print(replaceMacros(TASTT_LAYER_HEADER, params)) - - params["TASTT_STATE_U2"] = params["TASTT_HIP_TOGGLE_ON_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - params["TASTT_STATE_U2"] = params["TASTT_HIP_TOGGLE_OFF_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - print(replaceMacros(TASTT_LAYER_FOOTER, params)) - -genTasttHipToggleLayer(state) - -def genTasttHandToggleLayer(state): - # Default state. - params["TASTT_HAND_TOGGLE_ON_U2"] = get_u2("1102", state) - params["TASTT_DEFAULT_STATE_U2"] = params["TASTT_HAND_TOGGLE_ON_U2"] - params["TASTT_STATE_U2"] = params["TASTT_HAND_TOGGLE_ON_U2"] - params["TASTT_STATE_NAME"] = generate_utils.getHandToggleParam() + "_ON" - params["TASTT_STATE_TRANSITION_U2"] = get_u2("1101", state) - anim_meta_filename = "Animations/TaSTT_Lock_Hand_Enable.anim.meta" - params["TASTT_ANIM_GUID"] = getAnimationGuid(anim_meta_filename) - print(replaceMacros(TASTT_ANIM_STATE, params)) - - # Active state transition. - params["BOOL_PARAM"] = generate_utils.getHandToggleParam() - params["THRESHOLD"] = str(0) - params["MODE"] = str(2) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params["TASTT_HAND_TOGGLE_OFF_U2"] = get_u2("1102", state) - params["DST_STATE_U2"] = params["TASTT_HAND_TOGGLE_OFF_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # Active state. - params["TASTT_STATE_U2"] = params["TASTT_HAND_TOGGLE_OFF_U2"] - params["TASTT_STATE_NAME"] = generate_utils.getHandToggleParam() + "_OFF" - params["TASTT_STATE_TRANSITION_U2"] = get_u2("1101", state) - anim_meta_filename = "Animations/TaSTT_Lock_Hand_Disable.anim.meta" - params["TASTT_ANIM_GUID"] = getAnimationGuid(anim_meta_filename) - print(replaceMacros(TASTT_ANIM_STATE, params)) - - # Default state transition. - params["BOOL_PARAM"] = generate_utils.getHandToggleParam() - params["THRESHOLD"] = str(1) - params["MODE"] = str(1) # See comment above TASTT_BOOL_STATE_UNARY_TRANSITION. - params["DST_STATE_U2"] = params["TASTT_HAND_TOGGLE_ON_U2"] - print(replaceMacros(TASTT_BOOL_STATE_UNARY_TRANSITION, params)) - - # Layer - params["TASTT_LAYER_U2"] = params["TASTT_HAND_TOGGLE_LAYER_U2"] - params["TASTT_LAYER_NAME"] = generate_utils.getHandToggleParam() - print(replaceMacros(TASTT_LAYER_HEADER, params)) - - params["TASTT_STATE_U2"] = params["TASTT_HAND_TOGGLE_ON_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - params["TASTT_STATE_U2"] = params["TASTT_HAND_TOGGLE_OFF_U2"] - print(replaceMacros(TASTT_LAYER_HEADER_CHILD_STATE, params)) - - print(replaceMacros(TASTT_LAYER_FOOTER, params)) - -genTasttHandToggleLayer(state) |
