diff options
Diffstat (limited to 'TaSTT_Backplate.shader')
| -rw-r--r-- | TaSTT_Backplate.shader | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/TaSTT_Backplate.shader b/TaSTT_Backplate.shader deleted file mode 100644 index 2ab032a..0000000 --- a/TaSTT_Backplate.shader +++ /dev/null @@ -1,59 +0,0 @@ -Shader "Unlit/TaSTT_Backplate" -{ - Properties - { - _MainTex ("Texture", 2D) = "black" {} - } - SubShader - { - Tags { "RenderType"="Opaque" "Queue"="AlphaTest-1"} - LOD 100 - - Pass - { - Blend SrcAlpha OneMinusSrcAlpha - Cull Off - - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float3 normal : NORMAL; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - Texture2D _MainTex; - SamplerState sampler_linear_repeat; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = 1.0 - v.uv; - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - - fixed4 result = _MainTex.Sample(sampler_linear_repeat, i.uv); - result.a = 1.0; - return result; - } - ENDCG - } - } -} |
