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-rw-r--r--TaSTT.shader40
1 files changed, 20 insertions, 20 deletions
diff --git a/TaSTT.shader b/TaSTT.shader
index 8f18dae..f5ec6af 100644
--- a/TaSTT.shader
+++ b/TaSTT.shader
@@ -74,20 +74,20 @@
_Letter_Row04_Col11("_Letter_Row04_Col11", float) = 0
_Letter_Row04_Col12("_Letter_Row04_Col12", float) = 0
_Letter_Row04_Col13("_Letter_Row04_Col13", float) = 0
- _Letter_Row03_Col00("_Letter_Row03_Col00", float) = 0
- _Letter_Row03_Col01("_Letter_Row03_Col01", float) = 0
- _Letter_Row03_Col02("_Letter_Row03_Col02", float) = 0
- _Letter_Row03_Col03("_Letter_Row03_Col03", float) = 0
- _Letter_Row03_Col04("_Letter_Row03_Col04", float) = 0
- _Letter_Row03_Col05("_Letter_Row03_Col05", float) = 0
- _Letter_Row03_Col06("_Letter_Row03_Col06", float) = 0
- _Letter_Row03_Col07("_Letter_Row03_Col07", float) = 0
- _Letter_Row03_Col08("_Letter_Row03_Col08", float) = 0
- _Letter_Row03_Col09("_Letter_Row03_Col09", float) = 0
- _Letter_Row03_Col10("_Letter_Row03_Col10", float) = 0
- _Letter_Row03_Col11("_Letter_Row03_Col11", float) = 0
- _Letter_Row03_Col12("_Letter_Row03_Col12", float) = 0
- _Letter_Row03_Col13("_Letter_Row03_Col13", float) = 0
+ _Letter_Row05_Col00("_Letter_Row05_Col00", float) = 0
+ _Letter_Row05_Col01("_Letter_Row05_Col01", float) = 0
+ _Letter_Row05_Col02("_Letter_Row05_Col02", float) = 0
+ _Letter_Row05_Col03("_Letter_Row05_Col03", float) = 0
+ _Letter_Row05_Col04("_Letter_Row05_Col04", float) = 0
+ _Letter_Row05_Col05("_Letter_Row05_Col05", float) = 0
+ _Letter_Row05_Col06("_Letter_Row05_Col06", float) = 0
+ _Letter_Row05_Col07("_Letter_Row05_Col07", float) = 0
+ _Letter_Row05_Col08("_Letter_Row05_Col08", float) = 0
+ _Letter_Row05_Col09("_Letter_Row05_Col09", float) = 0
+ _Letter_Row05_Col10("_Letter_Row05_Col10", float) = 0
+ _Letter_Row05_Col11("_Letter_Row05_Col11", float) = 0
+ _Letter_Row05_Col12("_Letter_Row05_Col12", float) = 0
+ _Letter_Row05_Col13("_Letter_Row05_Col13", float) = 0
}
SubShader
{
@@ -268,7 +268,7 @@
float CHAR_ROW = floor(i.uv.y * CHAR_ROWS);
// ok now this is epic
- if (CHAR_ROW == 0) {
+ if (CHAR_ROW == 5) {
if (CHAR_COL == 0) {
return _Letter_Row00_Col00;
} else if (CHAR_COL == 1) {
@@ -298,7 +298,7 @@
} else if (CHAR_COL == 13) {
return _Letter_Row00_Col13;
}
- } else if (CHAR_ROW == 1) {
+ } else if (CHAR_ROW == 4) {
if (CHAR_COL == 0) {
return _Letter_Row01_Col00;
} else if (CHAR_COL == 1) {
@@ -328,7 +328,7 @@
} else if (CHAR_COL == 13) {
return _Letter_Row01_Col13;
}
- } else if (CHAR_ROW == 2) {
+ } else if (CHAR_ROW == 3) {
if (CHAR_COL == 0) {
return _Letter_Row02_Col00;
} else if (CHAR_COL == 1) {
@@ -358,7 +358,7 @@
} else if (CHAR_COL == 13) {
return _Letter_Row02_Col13;
}
- } else if (CHAR_ROW == 3) {
+ } else if (CHAR_ROW == 2) {
if (CHAR_COL == 0) {
return _Letter_Row03_Col00;
} else if (CHAR_COL == 1) {
@@ -388,7 +388,7 @@
} else if (CHAR_COL == 13) {
return _Letter_Row03_Col13;
}
- } else if (CHAR_ROW == 4) {
+ } else if (CHAR_ROW == 1) {
if (CHAR_COL == 0) {
return _Letter_Row04_Col00;
} else if (CHAR_COL == 1) {
@@ -418,7 +418,7 @@
} else if (CHAR_COL == 13) {
return _Letter_Row04_Col13;
}
- } else if (CHAR_ROW == 5) {
+ } else if (CHAR_ROW == 0) {
if (CHAR_COL == 0) {
return _Letter_Row05_Col00;
} else if (CHAR_COL == 1) {