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-rw-r--r--Shaders/TaSTT_lighting_template.cginc8
1 files changed, 6 insertions, 2 deletions
diff --git a/Shaders/TaSTT_lighting_template.cginc b/Shaders/TaSTT_lighting_template.cginc
index aa20751..48d776d 100644
--- a/Shaders/TaSTT_lighting_template.cginc
+++ b/Shaders/TaSTT_lighting_template.cginc
@@ -688,8 +688,12 @@ fixed4 frag(v2f i) : SV_Target
} else {
bg = light(i, Background_Color);
}
- if (is_emote) {
- bg.rgb = lerp(bg.rgb, text.rgb, text.w);
+ // Hack: If alpha (text.w) is less than 0.5, don't render it. This
+ // eliminates outlines around simple emotes with transparent backgrounds.
+ if (is_emote && text.w > 0.5) {
+ // Use emote alpha to mix emote color with background color (compositing).
+ text.rgb = lerp(bg.rgb, text.rgb, text.w);
+ bg = light(i, fixed4(text.rgb, 1.0));
}
return bg;
} else {