diff options
Diffstat (limited to 'Shaders/TaSTT_template.shader')
| -rw-r--r-- | Shaders/TaSTT_template.shader | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader deleted file mode 100644 index e3e9a5d..0000000 --- a/Shaders/TaSTT_template.shader +++ /dev/null @@ -1,85 +0,0 @@ -Shader "TaSTT/Chatbox"
-{
- Properties
- {
- _Text_Color ("Text color", Color) = (1, 1, 1, 1)
- _Text_Metallic ("Text metallic", Range(0, 1)) = 0
- _Text_Smoothness ("Text smoothness", Range(0, 1)) = 0
- _Text_Emissive ("Text emission", Range(0, 1)) = 0.2
-
- _BG_Color ("Background color", Color) = (0, 0, 0, 1)
- _BG_Metallic ("Background metallic", Range(0, 1)) = 0
- _BG_Smoothness ("Background smoothness", Range(0, 1)) = 0
- _BG_Emissive ("Background emission", Range(0, 1)) = 0.2
-
- _Frame_Color ("Frame color", Color) = (1, 1, 1, 1)
- _Frame_Metallic ("Frame metallic", Range(0, 1)) = 0
- _Frame_Smoothness ("Frame smoothness", Range(0, 1)) = 0
- _Frame_Emissive ("Frame emission", Range(0, 1)) = 0.2
-
- _Emerge("Emerge animation time", Range(0, 1)) = 1.0
- [MaterialToggle] _Ellipsis("Show ellipsis", float) = 0
-
- _Font_0x0000_0x1FFF ("_Font 0 (unicode 0x0000 - 0x1FFFF)", 2D) = "white" {}
- _Font_0x2000_0x3FFF ("_Font 1 (unicode 0x2000 - 0x3FFFF)", 2D) = "white" {}
- _Font_0x4000_0x5FFF ("_Font 2 (unicode 0x4000 - 0x5FFFF)", 2D) = "white" {}
- _Font_0x6000_0x7FFF ("_Font 3 (unicode 0x6000 - 0x7FFFF)", 2D) = "white" {}
- _Font_0x8000_0x9FFF ("_Font 4 (unicode 0x8000 - 0x9FFFF)", 2D) = "white" {}
- _Font_0xA000_0xBFFF ("_Font 5 (unicode 0xA000 - 0xBFFFF)", 2D) = "white" {}
- _Font_0xC000_0xDFFF ("_Font 6 (unicode 0xC000 - 0xDFFFF)", 2D) = "white" {}
- _Img_0xE000_0xE03F ("_Images", 2D) = "white" {}
-
- // %TEMPLATE__UNITY_ROW_COL_PARAMS%
- }
- SubShader
- {
- Pass {
- Tags {
- "RenderType"="Opaque"
- "Queue"="AlphaTest+499"
- "LightMode" = "ForwardBase"
- }
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Back
- ZWrite On
- ZTest LEqual
-
- CGPROGRAM
- #pragma target 5.0
-
- #pragma multi_compile _ VERTEXLIGHT_ON
-
- #pragma vertex vert
- #pragma fragment frag
-
- #define FORWARD_BASE_PASS
-
- #include "TaSTT_lighting.cginc"
- ENDCG
- }
- Pass {
- Tags {
- "RenderType" = "Opaque"
- "LightMode" = "ForwardAdd"
- "Queue"="AlphaTest+499"
- }
- Blend One One
- Cull Back
- ZWrite On
- ZTest LEqual
-
- CGPROGRAM
- #pragma target 5.0
-
- #pragma multi_compile_fwdadd
-
- #pragma vertex vert
- #pragma fragment frag
-
- #include "TaSTT_lighting.cginc"
- ENDCG
- }
- }
- //CustomEditor "TaSTTShaderGUI"
-}
-
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