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-rw-r--r--Scripts/steamvr.py27
-rw-r--r--Scripts/transcribe.py21
2 files changed, 33 insertions, 15 deletions
diff --git a/Scripts/steamvr.py b/Scripts/steamvr.py
index ed4150c..c231184 100644
--- a/Scripts/steamvr.py
+++ b/Scripts/steamvr.py
@@ -9,6 +9,15 @@ EVENT_NONE = 0
EVENT_RISING_EDGE = 1
EVENT_FALLING_EDGE = 2
+hands = {}
+hands["left"] = vr.TrackedControllerRole_LeftHand
+hands["right"] = vr.TrackedControllerRole_RightHand
+
+buttons = {}
+buttons["a"] = vr.k_EButton_IndexController_A
+buttons["b"] = vr.k_EButton_IndexController_B
+buttons["joystick"] = vr.k_EButton_Axis0
+
class SessionState:
def __init__(self):
self.system = vr.init(vr.VRApplication_Background)
@@ -24,11 +33,11 @@ class SessionState:
# 2 - button falling edge
def pollButtonPress(
session_state: SessionState,
- controller: vr.ETrackedControllerRole = vr.TrackedControllerRole_LeftHand,
- button: vr.EVRButtonId = vr.k_EButton_Axis0
+ hand_id: vr.ETrackedControllerRole = hands["left"],
+ button_id: vr.EVRButtonId = buttons["joystick"],
) -> int:
- lh_idx = session_state.system.getTrackedDeviceIndexForControllerRole(vr.TrackedControllerRole_LeftHand)
- #print("Left hand device idx: {}".format(lh_idx))
+ lh_idx = session_state.system.getTrackedDeviceIndexForControllerRole(hand_id)
+ #print("left hand device idx: {}".format(lh_idx))
got_state, state = session_state.system.getControllerState(lh_idx)
if not got_state:
@@ -41,13 +50,11 @@ def pollButtonPress(
# differentiate movement from clicking, we create a dead zone: if the event
# fires while the stick isn't moved far from center, we assume it's a
# click, not movement.
- dead_zone_radius = 0.5
+ dead_zone_radius = 0.7
- # This is the ID of event for the joystick being clicked.
- joy_click = vr.k_EButton_Axis0
- joy_click_mask = (1 << joy_click)
+ button_mask = (1 << button_id)
ret = EVENT_NONE
- if (state.ulButtonPressed & joy_click_mask) != 0 and\
+ if (state.ulButtonPressed & button_mask) != 0 and\
(state.rAxis[0].x**2 + state.rAxis[0].y**2 < dead_zone_radius**2):
#print("button pressed: %016x" % state.ulButtonPressed)
#for i in range(0, 5):
@@ -65,7 +72,7 @@ if __name__ == "__main__":
while True:
time.sleep(0.1)
- event = pollButtonPress(session_state)
+ event = pollButtonPress(session_state, hand_id = hands["left"], button_id = buttons["joystick"])
if event == EVENT_RISING_EDGE:
print("rising edge")
elif event == EVENT_FALLING_EDGE:
diff --git a/Scripts/transcribe.py b/Scripts/transcribe.py
index 1237334..f452b2c 100644
--- a/Scripts/transcribe.py
+++ b/Scripts/transcribe.py
@@ -317,7 +317,8 @@ def sendAudio(audio_state, use_builtin: bool):
# Pace this out
time.sleep(0.01)
-def readControllerInput(audio_state, enable_local_beep, use_builtin):
+def readControllerInput(audio_state, enable_local_beep: bool,
+ use_builtin: bool, button: str):
session = None
first = True
while session == None and audio_state.run_app == True:
@@ -334,11 +335,15 @@ def readControllerInput(audio_state, enable_local_beep, use_builtin):
osc_ctrl.indicateSpeech(audio_state.osc_state.client, False)
osc_ctrl.indicatePaging(audio_state.osc_state.client, False)
+ hand_id = steamvr.hands[button.split()[0]]
+ button_id = steamvr.buttons[button.split()[1]]
+
last_rising = time.time()
while audio_state.run_app == True:
time.sleep(0.05)
- event = steamvr.pollButtonPress(session)
+ event = steamvr.pollButtonPress(session, hand_id=hand_id,
+ button_id=button_id)
if event == steamvr.EVENT_RISING_EDGE:
last_rising = time.time()
@@ -387,7 +392,8 @@ def readControllerInput(audio_state, enable_local_beep, use_builtin):
# model should correspond to one of the Whisper models defined in
# whisper/__init__.py. Examples: tiny, base, small, medium.
def transcribeLoop(mic: str, language: str, model: str,
- enable_local_beep: bool, use_cpu: bool, use_builtin: bool):
+ enable_local_beep: bool, use_cpu: bool, use_builtin: bool,
+ button: str):
audio_state = getMicStream(mic)
audio_state.language = whisper.tokenizer.TO_LANGUAGE_CODE[language]
@@ -408,7 +414,7 @@ def transcribeLoop(mic: str, language: str, model: str,
send_audio_thd.daemon = True
send_audio_thd.start()
- controller_input_thd = threading.Thread(target = readControllerInput, args = [audio_state, enable_local_beep, use_builtin])
+ controller_input_thd = threading.Thread(target = readControllerInput, args = [audio_state, enable_local_beep, use_builtin, button])
controller_input_thd.daemon = True
controller_input_thd.start()
@@ -452,6 +458,7 @@ if __name__ == "__main__":
parser.add_argument("--window_duration_s", type=int, help="The length in seconds of the audio recording handed to the transcription algorithm")
parser.add_argument("--cpu", type=int, help="If set to 1, use CPU instead of GPU")
parser.add_argument("--use_builtin", type=int, help="If set to 1, use the text box built into the game.")
+ parser.add_argument("--button", type=str, help="The controller button used to start/stop transcription. E.g. \"left joystick\"")
args = parser.parse_args()
if not args.mic:
@@ -471,6 +478,10 @@ if __name__ == "__main__":
print("--rows and --cols required", file=sys.stderr)
sys.exit(1)
+ if not args.button:
+ print("--button required", file=sys.stderr)
+ sys.exit(1)
+
if args.window_duration_s:
config.MAX_LENGTH_S = int(args.window_duration_s)
@@ -490,5 +501,5 @@ if __name__ == "__main__":
generate_utils.config.BOARD_COLS = int(args.cols)
transcribeLoop(args.mic, args.language, args.model, args.enable_local_beep,
- args.cpu, args.use_builtin)
+ args.cpu, args.use_builtin, args.button)