diff options
| -rw-r--r-- | Images/speech_to_text_demo.gif | bin | 0 -> 1453172 bytes | |||
| -rw-r--r-- | Images/text_to_text_demo.gif | bin | 5126195 -> 0 bytes | |||
| -rw-r--r-- | README.md | 2 | ||||
| -rw-r--r-- | osc_ctrl.py | 2 |
4 files changed, 3 insertions, 1 deletions
diff --git a/Images/speech_to_text_demo.gif b/Images/speech_to_text_demo.gif Binary files differnew file mode 100644 index 0000000..0ddd021 --- /dev/null +++ b/Images/speech_to_text_demo.gif diff --git a/Images/text_to_text_demo.gif b/Images/text_to_text_demo.gif Binary files differdeleted file mode 100644 index 7d86ed1..0000000 --- a/Images/text_to_text_demo.gif +++ /dev/null @@ -5,7 +5,7 @@ local machine translation to turn your voice into text, then sends it into VRChat via OSC. A few parameters, a machine-generated FX layer, and a custom shader display the text in game. - + Features: * 8x22 display grid, 80 characters per slot. diff --git a/osc_ctrl.py b/osc_ctrl.py index 1085302..aa93dfb 100644 --- a/osc_ctrl.py +++ b/osc_ctrl.py @@ -101,6 +101,8 @@ def sendMessageCellDiscrete(client, msg_cell, which_cell): addr="/avatar/parameters/" + getSelectParam() client.send_message(addr, which_cell) + enable(client) + if msg_cell != empty_cell: addr="/avatar/parameters/" + generate_utils.getSpeechNoiseToggleParam() client.send_message(addr, False) |
