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| -rw-r--r-- | README.md | 10 |
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@@ -8,6 +8,7 @@ custom shader display the text in game.  Contents: + 0. [Usage and setup](#usage-and-setup) 1. [Features](#features) 2. [Motivation](#motivation) @@ -179,6 +180,15 @@ Contributions welcome. Send a pull request to this repository. This should significantly cut down on idle resource consumption. Perhaps there's even a more efficient way to detect the odds that anything is being said, which we could use to gate transcription.~~ DONE + 5. There are ~64k words in the English language. We could encode each word + using a 16-bit int. On the other hand, suppose you represented each + character using 7 bits per character and transmitted words + character-by-character. The average word length is 4.7 characters, and we + send ~1 space character per word. Thus the expected bits per word in an + optimized version of today's encoding scheme is (5.7 * 7) == 39.9 bits. + The other encoding scheme is thus ~2.5 times more efficient. This could + be used to significantly speed up sync times. (Thanks, Noppers for the + idea!) 5. Bugfixes 1. ~~The whisper STT says "Thank you." when there's no audio?~~ DONE 6. Shine |
