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authoryum <yum.food.vr@gmail.com>2022-09-27 23:04:34 -0700
committeryum <yumfood@airmail.cc>2022-09-28 16:54:01 -0700
commit98c6d47d73abfad32eb32520531c887d34bb31ed (patch)
treed06d5184f1f92c35e8031f31c515d44a8063ee53 /template.anim
parentb31daf071a1ccb0dd45ef78a96a8c1213b108858 (diff)
big code dump
Summary: added generator for animations and FX layer. * add generate_animations.sh * generates an animation for every cell (14*6=72) and every letter (60); 72*60 = 4212 total animations * add generate_fx.py * seems to work in-game * drives every parameter needed * add {group,cell}_names.txt * name of every group & cell parameter * the STT has 72 individual character slots called cells. They are grouped into 4-character groups to save on parameter bandwidth. Thus each slot may be indexed with 8 bits. * add SetLetters.cs * this thingy looks at each group parameter and uses it to set each cell parameter. The generated fx layer hooks the script in. * check in SDK-generated assets as references until code generators are complete
Diffstat (limited to 'template.anim')
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