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| author | yum <yum.food.vr@gmail.com> | 2022-09-27 23:04:34 -0700 |
|---|---|---|
| committer | yum <yumfood@airmail.cc> | 2022-09-28 16:54:01 -0700 |
| commit | 98c6d47d73abfad32eb32520531c887d34bb31ed (patch) | |
| tree | d06d5184f1f92c35e8031f31c515d44a8063ee53 /osc_ctrl.py | |
| parent | b31daf071a1ccb0dd45ef78a96a8c1213b108858 (diff) | |
big code dump
Summary: added generator for animations and FX layer.
* add generate_animations.sh
* generates an animation for every cell (14*6=72) and every letter (60);
72*60 = 4212 total animations
* add generate_fx.py
* seems to work in-game
* drives every parameter needed
* add {group,cell}_names.txt
* name of every group & cell parameter
* the STT has 72 individual character slots called cells. They are
grouped into 4-character groups to save on parameter bandwidth.
Thus each slot may be indexed with 8 bits.
* add SetLetters.cs
* this thingy looks at each group parameter and uses it to set each
cell parameter. The generated fx layer hooks the script in.
* check in SDK-generated assets as references until code generators are
complete
Diffstat (limited to 'osc_ctrl.py')
0 files changed, 0 insertions, 0 deletions
