diff options
| author | yum <yum.food.vr@gmail.com> | 2022-11-05 20:58:46 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2022-11-05 20:58:46 -0700 |
| commit | 9b27108a93b2093a348a17e2d354f9cdd240693c (patch) | |
| tree | 44cfcb29ac2d17369203129e5a7f36619867008e /libtastt.py | |
| parent | 531969f0074f35059a90e6c3007c30feb19f13d5 (diff) | |
Expand character set from 80 to 64K characters
Each character is now addressed with 2 bytes instead of 1. The number of
bytes per character is configured in (I think) exactly one spot, so
increasing or decreasing this is trivial. English speakers can just set
it to 1.
The animator seems a little unstable; if I leave my character in a
public for a while, the board becomes unresponsive. Oh well.
* Check in fonts. Did this so users don't have to remember to set the
resolution or to disable mipmaps.
Diffstat (limited to 'libtastt.py')
| -rw-r--r-- | libtastt.py | 126 |
1 files changed, 66 insertions, 60 deletions
diff --git a/libtastt.py b/libtastt.py index 7d9f11a..46f2515 100644 --- a/libtastt.py +++ b/libtastt.py @@ -166,17 +166,18 @@ def generateClearAnimation(anim_dir, guid_map): encoding = osc_ctrl.generateEncoding() letter = encoding[' '] - for row in range(0, generate_utils.BOARD_ROWS): - for col in range(0, generate_utils.BOARD_COLS): - curve = curve_template.copy() - for keyframe in curve.mapping['curve'].mapping['m_Curve'].sequence: - keyframe.mapping['value'] = str(letter + - UNITY_ANIMATION_FUDGE_MARGIN) - curve.mapping['attribute'] = "material.{}".format(generate_utils.getShaderParamByRowCol(row, col)) - curve.mapping['path'] = "World Constraint/Container/TaSTT" - # Add curve to animation - anim_clip.mapping['m_FloatCurves'].sequence.append(curve) - anim_clip.mapping['m_EditorCurves'].sequence.append(curve) + for byte in range(0, generate_utils.BYTES_PER_CHAR): + for row in range(0, generate_utils.BOARD_ROWS): + for col in range(0, generate_utils.BOARD_COLS): + curve = curve_template.copy() + for keyframe in curve.mapping['curve'].mapping['m_Curve'].sequence: + keyframe.mapping['value'] = str(letter + + UNITY_ANIMATION_FUDGE_MARGIN) + curve.mapping['attribute'] = "material.{}".format(generate_utils.getShaderParamByRowColByte(row, col, byte)) + curve.mapping['path'] = "World Constraint/Container/TaSTT" + # Add curve to animation + anim_clip.mapping['m_FloatCurves'].sequence.append(curve) + anim_clip.mapping['m_EditorCurves'].sequence.append(curve) # Serialize animation to file anim_name = generate_utils.getClearAnimationName() anim_path = anim_dir + anim_name + ".anim" @@ -204,41 +205,43 @@ def generateAnimations(anim_dir, guid_map): anim_clip.mapping['m_FloatCurves'].sequence = [] anim_clip.mapping['m_EditorCurves'].sequence = [] - for row in range(0, generate_utils.BOARD_ROWS): - print("Generating letter animations (row {}/{})".format(row, - generate_utils.BOARD_ROWS), file=sys.stderr) - for col in range(0, generate_utils.BOARD_COLS): - for letter in range(0, 2): - if letter == 1: - letter = generate_utils.CHARS_PER_CELL - 1 - - # Make a deep copy of the templates - node = anim_node.copy() - curve = curve_template.copy() - clip = node.mapping['AnimationClip'] - # Populate animation name - anim_name = generate_utils.getLetterAnimationName(row, col, letter) - clip.mapping['m_Name'] = anim_name - # Populate letter value - for keyframe in curve.mapping['curve'].mapping['m_Curve'].sequence: - keyframe.mapping['value'] = str(letter + UNITY_ANIMATION_FUDGE_MARGIN) - # Populate path to letter parameter - curve.mapping['attribute'] = "material.{}".format(generate_utils.getShaderParamByRowCol(row, col)) - curve.mapping['path'] = "World Constraint/Container/TaSTT" - # Add curve to animation - clip.mapping['m_FloatCurves'].sequence.append(curve) - clip.mapping['m_EditorCurves'].sequence.append(curve) - # Serialize animation to file - anim_path = anim_dir + anim_name + ".anim" - with open(anim_path, "w") as f: - f.write(libunity.unityYamlToString([node])) - # Generate metadata - meta = libunity.Metadata() - with open(anim_path + ".meta", "w") as f: - f.write(str(meta)) - # Add metadata to guid map - guid_map[anim_path] = meta.guid - guid_map[meta.guid] = anim_path + # To support more languages, we use 2 bytes per character, giving us a 64K character set. + for byte in range(0, generate_utils.BYTES_PER_CHAR): + for row in range(0, generate_utils.BOARD_ROWS): + print("Generating letter animations (row {}/{}) (byte {}/2)".format(row, + generate_utils.BOARD_ROWS, byte), file=sys.stderr) + for col in range(0, generate_utils.BOARD_COLS): + for letter in range(0, 2): + if letter == 1: + letter = generate_utils.CHARS_PER_CELL - 1 + + # Make a deep copy of the templates + node = anim_node.copy() + curve = curve_template.copy() + clip = node.mapping['AnimationClip'] + # Populate animation name + anim_name = generate_utils.getLetterAnimationName(row, col, letter, byte) + clip.mapping['m_Name'] = anim_name + # Populate letter value + for keyframe in curve.mapping['curve'].mapping['m_Curve'].sequence: + keyframe.mapping['value'] = str(letter + UNITY_ANIMATION_FUDGE_MARGIN) + # Populate path to letter parameter + curve.mapping['attribute'] = "material.{}".format(generate_utils.getShaderParamByRowColByte(row, col, byte)) + curve.mapping['path'] = "World Constraint/Container/TaSTT" + # Add curve to animation + clip.mapping['m_FloatCurves'].sequence.append(curve) + clip.mapping['m_EditorCurves'].sequence.append(curve) + # Serialize animation to file + anim_path = anim_dir + anim_name + ".anim" + with open(anim_path, "w") as f: + f.write(libunity.unityYamlToString([node])) + # Generate metadata + meta = libunity.Metadata() + with open(anim_path + ".meta", "w") as f: + f.write(str(meta)) + # Add metadata to guid map + guid_map[anim_path] = meta.guid + guid_map[meta.guid] = anim_path def generateFXController(anim: libunity.UnityAnimator) -> typing.Dict[int, libunity.UnityDocument]: parser = libunity.UnityParser() @@ -257,24 +260,26 @@ def generateFXController(anim: libunity.UnityAnimator) -> typing.Dict[int, libun anim.addParameter(generate_utils.getClearBoardParam(), bool) layers = {} - for i in range(0, generate_utils.NUM_LAYERS): - anim.addParameter(generate_utils.getBlendParam(i), float) + for byte in range(0, generate_utils.BYTES_PER_CHAR): + layers[byte] = {} + for i in range(0, generate_utils.NUM_LAYERS): + anim.addParameter(generate_utils.getBlendParam(i, byte), float) - layer = anim.addLayer(generate_utils.getLayerName(i)) - layers[i] = layer + layer = anim.addLayer(generate_utils.getLayerName(i, byte)) + layers[byte][i] = layer anim.addParameter(generate_utils.getSelectParam(), int) return layers def generateFXLayer(which_layer: int, anim: libunity.UnityAnimator, layer: - libunity.UnityDocument, gen_anim_dir: str): + libunity.UnityDocument, gen_anim_dir: str, byte: int): is_default_state = True default_state = anim.addAnimatorState(layer, - generate_utils.getDefaultStateName(which_layer), is_default_state) + generate_utils.getDefaultStateName(which_layer, byte), is_default_state) dy = 100 active_state = anim.addAnimatorState(layer, - generate_utils.getActiveStateName(which_layer), dy = dy) + generate_utils.getActiveStateName(which_layer, byte), dy = dy) active_state_transition = anim.addTransition(active_state) enable_param = generate_utils.getEnableParam() @@ -289,18 +294,18 @@ def generateFXLayer(which_layer: int, anim: libunity.UnityAnimator, layer: # Create blend tree for this region. anim_lo_path = gen_anim_dir + \ generate_utils.getAnimationNameByLayerAndIndex( - which_layer, i, 0) + \ + which_layer, i, 0, byte) + \ ".anim" guid_lo = guid_map[anim_lo_path] anim_hi_path = gen_anim_dir + \ generate_utils.getAnimationNameByLayerAndIndex( - which_layer, i, generate_utils.CHARS_PER_CELL - 1) + \ + which_layer, i, generate_utils.CHARS_PER_CELL - 1, byte) + \ ".anim" guid_hi = guid_map[anim_hi_path] select_states[i] = anim.addAnimatorBlendTree(layer, - generate_utils.getBlendStateName(which_layer, i), - generate_utils.getBlendParam(which_layer), + generate_utils.getBlendStateName(which_layer, i, byte), + generate_utils.getBlendParam(which_layer, byte), guid_lo, guid_hi, dx = dx, dy = dy) state = select_states[i] @@ -372,9 +377,10 @@ def generateFX(guid_map, gen_anim_dir): layers = generateFXController(anim) # TODO(yum) parallelize - for which_layer, layer in layers.items(): - print("Generating layer {}/{}".format(which_layer, len(layers.items())), file=sys.stderr) - generateFXLayer(which_layer, anim, layer, gen_anim_dir) + for byte in range(0, generate_utils.BYTES_PER_CHAR): + for which_layer, layer in layers[byte].items(): + print("Generating layer {}/{}".format(which_layer, len(layers[byte].items())), file=sys.stderr) + generateFXLayer(which_layer, anim, layer, gen_anim_dir, byte) states = generateToggle( generate_utils.getSpeechNoiseToggleParam(), |
