diff options
| author | yum <yum.food.vr@gmail.com> | 2022-10-24 23:08:11 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2022-10-24 23:13:47 -0700 |
| commit | 0102b725f60c91ca6d095c2b04de71db6d5b1fda (patch) | |
| tree | c87c84ad4f48577e90307ca2f2bf40baa18b6950 /libtastt.py | |
| parent | 08655f96dc798e3e129058a5e97c5aa7ff96e798 (diff) | |
Saying the word "clear" clears the board
While the board is clearing, you can keep talking, and it will be
rendered when the board finishes clearing.
* bugfix: STT only beeps when it's out
Diffstat (limited to 'libtastt.py')
| -rw-r--r-- | libtastt.py | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/libtastt.py b/libtastt.py index 12c95f0..e12f93f 100644 --- a/libtastt.py +++ b/libtastt.py @@ -337,11 +337,14 @@ def generateFXLayer(which_layer: int, anim: libunity.UnityAnimator, layer: # Generic toggle adding utility. # Generates the layer and parameter. +# Returns a map containing the off and on states, as well as the +# transitions between them. def generateToggle(layer_name: str, gen_anim_dir: str, off_anim_basename: str, on_anim_basename: str, - anim: libunity.UnityAnimator): + anim: libunity.UnityAnimator) -> typing.Dict[str, + libunity.UnityDocument]: layer = anim.addLayer(layer_name) # For simplicity, use the layer name as the parameter name. @@ -370,7 +373,13 @@ def generateToggle(layer_name: str, anim.addTransitionBooleanCondition(on_state, on_to_off_trans, parameter_name, False) - pass + result = {} + result["off"] = off_state + result["on"] = on_state + result["off_to_on"] = off_to_on_trans + result["on_to_off"] = on_to_off_trans + + return result def generateFX(guid_map, gen_anim_dir): anim = libunity.UnityAnimator() @@ -382,11 +391,16 @@ def generateFX(guid_map, gen_anim_dir): print("Generating layer {}/{}".format(which_layer, len(layers.items())), file=sys.stderr) generateFXLayer(which_layer, anim, layer, gen_anim_dir) - generateToggle(generate_utils.getSpeechNoiseToggleParam(), + states = generateToggle( + generate_utils.getSpeechNoiseToggleParam(), "Animations/", "TaSTT_Speech_Noise_Off.anim", "TaSTT_Speech_Noise_On.anim", anim) + # Enable beeping only if board is out. + anim.addTransitionBooleanCondition(states["off"], + states["off_to_on"], generate_utils.getToggleParam(), True) + generateToggle(generate_utils.getToggleParam(), "Animations/", "TaSTT_Toggle_Off.anim", |
