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authoryum <yum.food.vr@gmail.com>2022-09-29 15:09:29 -0700
committeryum <yumfood@airmail.cc>2022-09-29 15:09:29 -0700
commit963f8aecb44a6cff83a75a60deec102562d79ff1 (patch)
tree86d1ad21a12ac732c7043d03416eab2b111daf33 /generate_params.py
parent6aecadd5f73fc92992435b2d210a55a01280de95 (diff)
delete SetLetters.cs
Doesn't work in game. Also change # of characters per slot to 80, down from 128. Also realize that VRChat supports 256 BITS of parameter, not 256 BYTES. Next design idea: * 3 8-bit parameters: letter, row, col * 1 boolean parameter: active * one animation for each slot/letter combo, as usual * one fx layer like this: if !active: do nothing if row == 0: if col == 0: if letter == 0: play row00_col00_letter00 animation * because write defaults are off, we should be able to "save" letters by simply setting active = false * thus we don't need to simultaneously address the entire board, saving memory
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