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authoryum <yum.food.vr@gmail.com>2022-10-02 17:24:16 -0700
committeryum <yum.food.vr@gmail.com>2022-10-02 17:24:16 -0700
commit704fd9a64fb8a8b1e929700c3e7413f8c3aaa2c2 (patch)
tree0906bf698d1f4a20eff581ec7a7ea465975b0eaa /generate.sh
parentf09f444a9c5761da6e6e115e1cddc10a79faa53a (diff)
Add parameters to resize board (likely broken)
... and a bunch of bugfixes: * Shader is now transparent * Simplify shader row/column calculation * Add punctuation to texture * Fix generate.sh * Add lorum_ipsum.txt * Fix how long text is scrolled * Simplify encoding logic in osc_ctrl.py
Diffstat (limited to 'generate.sh')
-rw-r--r--generate.sh6
1 files changed, 4 insertions, 2 deletions
diff --git a/generate.sh b/generate.sh
index a476f24..2d668b0 100644
--- a/generate.sh
+++ b/generate.sh
@@ -6,12 +6,14 @@ set -o xtrace
echo 'Generating animations'
-./generate_animations
+./generate_animations.sh
+set +o xtrace
echo 'Tab into unity and wait for it to import animations, then press enter.'
echo
echo 'This is necessary because the FX layer will reference animations by '
-echo 'their Unity GUID which is generated during import.'
+echo 'their Unity GUID, which is generated during import.'
+set -o xtrace
read -r line
echo 'Generating FX layer'