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authoryum <yum.food.vr@gmail.com>2022-09-27 23:04:34 -0700
committeryum <yumfood@airmail.cc>2022-09-28 16:54:01 -0700
commit98c6d47d73abfad32eb32520531c887d34bb31ed (patch)
treed06d5184f1f92c35e8031f31c515d44a8063ee53 /cell_names.txt
parentb31daf071a1ccb0dd45ef78a96a8c1213b108858 (diff)
big code dump
Summary: added generator for animations and FX layer. * add generate_animations.sh * generates an animation for every cell (14*6=72) and every letter (60); 72*60 = 4212 total animations * add generate_fx.py * seems to work in-game * drives every parameter needed * add {group,cell}_names.txt * name of every group & cell parameter * the STT has 72 individual character slots called cells. They are grouped into 4-character groups to save on parameter bandwidth. Thus each slot may be indexed with 8 bits. * add SetLetters.cs * this thingy looks at each group parameter and uses it to set each cell parameter. The generated fx layer hooks the script in. * check in SDK-generated assets as references until code generators are complete
Diffstat (limited to 'cell_names.txt')
-rw-r--r--cell_names.txt42
1 files changed, 42 insertions, 0 deletions
diff --git a/cell_names.txt b/cell_names.txt
new file mode 100644
index 0000000..f556d3c
--- /dev/null
+++ b/cell_names.txt
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+_Letter_Row00_Col00
+_Letter_Row00_Col01
+_Letter_Row00_Col02
+_Letter_Row00_Col03
+_Letter_Row00_Col04
+_Letter_Row00_Col05
+_Letter_Row00_Col06
+_Letter_Row00_Col07
+_Letter_Row00_Col08
+_Letter_Row00_Col09
+_Letter_Row00_Col10
+_Letter_Row00_Col11
+_Letter_Row00_Col12
+_Letter_Row00_Col13
+_Letter_Row01_Col00
+_Letter_Row01_Col01
+_Letter_Row01_Col02
+_Letter_Row01_Col03
+_Letter_Row01_Col04
+_Letter_Row01_Col05
+_Letter_Row01_Col06
+_Letter_Row01_Col07
+_Letter_Row01_Col08
+_Letter_Row01_Col09
+_Letter_Row01_Col10
+_Letter_Row01_Col11
+_Letter_Row01_Col12
+_Letter_Row01_Col13
+_Letter_Row02_Col00
+_Letter_Row02_Col01
+_Letter_Row02_Col02
+_Letter_Row02_Col03
+_Letter_Row02_Col04
+_Letter_Row02_Col05
+_Letter_Row02_Col06
+_Letter_Row02_Col07
+_Letter_Row02_Col08
+_Letter_Row02_Col09
+_Letter_Row02_Col10
+_Letter_Row02_Col11
+_Letter_Row02_Col12
+_Letter_Row02_Col13