summaryrefslogtreecommitdiffstats
path: root/UnityAssets/Materials
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2023-02-02 01:02:03 -0800
committeryum <yum.food.vr@gmail.com>2023-02-13 14:36:20 -0800
commit7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0 (patch)
tree6232b86b09190fd162aeb67229da359971b2e517 /UnityAssets/Materials
parent2fc3b1b978b6e24814e9de7200865b912108bd34 (diff)
Begin work adding emotes
Done: * Users can add images to Fonts/Emotes/ * The basename of that image ('clueless.png' becomes 'clueless') is the keyword to make the image show up in game. * Fix a bug in the shader where letters on the 2nd texture and later would have UV outside of [0.0, 1.0] Not yet implemented: * transcribed words are encoded using emotes mapping
Diffstat (limited to 'UnityAssets/Materials')
-rw-r--r--UnityAssets/Materials/TaSTT_Text.mat28
1 files changed, 27 insertions, 1 deletions
diff --git a/UnityAssets/Materials/TaSTT_Text.mat b/UnityAssets/Materials/TaSTT_Text.mat
index 51bf253..2739a4d 100644
--- a/UnityAssets/Materials/TaSTT_Text.mat
+++ b/UnityAssets/Materials/TaSTT_Text.mat
@@ -19,6 +19,26 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
+ - BG_BaseColor:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - BG_Emission_Mask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - BG_Metallic:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - BG_NormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - BG_Smoothness:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- Custom_Background:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -76,7 +96,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Img_0xE000_0xE03F:
- m_Texture: {fileID: 0}
+ m_Texture: {fileID: 2800000, guid: 054057c5bf512e842854e6746e754159, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
@@ -96,7 +116,12 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
+ - AA_Amount: 5
+ - BG_Enable: 0
+ - BG_NormalStrength: 1
+ - BG_Smoothness_Invert: 1
- Emissive: 0.1
+ - Enable_Dithering: 1
- Enable_Margin_Effect_Squares: 0
- Margin_Rounding_Scale: 0.11
- Margin_Scale: 0.06
@@ -510,6 +535,7 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
+ - BG_Emission_Color: {r: 0, g: 0, b: 0, a: 1}
- Background_Color: {r: 0, g: 0, b: 0, a: 1}
- Margin_Color: {r: 1, g: 1, b: 1, a: 1}
- SpecularTint: {r: 1, g: 1, b: 1, a: 1}