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authoryum <yum.food.vr@gmail.com>2022-12-21 15:54:33 -0800
committeryum <yum.food.vr@gmail.com>2022-12-25 14:22:36 -0800
commit4177ff5acb6fb583339f90374f31892144f3354b (patch)
treefd21417f6ea5e32980e0083ccc3dcfbb1fe4311f /UnityAssets/Materials
parent6490a8a5db0a7eb8b3906765cd7ea26ad4b2824a (diff)
Touch up TaSTT.shader
Add a new shader to make the box a little prettier. * Reduce material slots required from 2 to 1 * Add rounding to edge of box
Diffstat (limited to 'UnityAssets/Materials')
-rw-r--r--UnityAssets/Materials/TaSTT_Text.mat8
1 files changed, 6 insertions, 2 deletions
diff --git a/UnityAssets/Materials/TaSTT_Text.mat b/UnityAssets/Materials/TaSTT_Text.mat
index 8b1c64b..9eb680f 100644
--- a/UnityAssets/Materials/TaSTT_Text.mat
+++ b/UnityAssets/Materials/TaSTT_Text.mat
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: TaSTT_Text
m_Shader: {fileID: 4800000, guid: feba055fa9e7f9543aaae032a30ec878, type: 3}
- m_ShaderKeywords:
+ m_ShaderKeywords: RENDER_MARGIN_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -20,7 +20,7 @@ Material:
serializedVersion: 3
m_TexEnvs:
- TaSTT_Backplate:
- m_Texture: {fileID: 0}
+ m_Texture: {fileID: 2800000, guid: 06c9223f22185d54b920542d45168c6b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
@@ -92,6 +92,10 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
+ - Margin_Scale: 0.06
+ - Margin_Rounding_Scale: 0.11
+ - Render_Margin: 1
+ - Render_Visual_Indicator: 0
- TaSTT_Indicator_0: 0
- TaSTT_Indicator_1: 0
- _BumpScale: 1