diff options
| author | yum <yum.food.vr@gmail.com> | 2022-12-21 15:54:33 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2022-12-25 14:22:36 -0800 |
| commit | 4177ff5acb6fb583339f90374f31892144f3354b (patch) | |
| tree | fd21417f6ea5e32980e0083ccc3dcfbb1fe4311f /UnityAssets/Materials | |
| parent | 6490a8a5db0a7eb8b3906765cd7ea26ad4b2824a (diff) | |
Touch up TaSTT.shader
Add a new shader to make the box a little prettier.
* Reduce material slots required from 2 to 1
* Add rounding to edge of box
Diffstat (limited to 'UnityAssets/Materials')
| -rw-r--r-- | UnityAssets/Materials/TaSTT_Text.mat | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/UnityAssets/Materials/TaSTT_Text.mat b/UnityAssets/Materials/TaSTT_Text.mat index 8b1c64b..9eb680f 100644 --- a/UnityAssets/Materials/TaSTT_Text.mat +++ b/UnityAssets/Materials/TaSTT_Text.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: TaSTT_Text m_Shader: {fileID: 4800000, guid: feba055fa9e7f9543aaae032a30ec878, type: 3} - m_ShaderKeywords: + m_ShaderKeywords: RENDER_MARGIN_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -20,7 +20,7 @@ Material: serializedVersion: 3 m_TexEnvs: - TaSTT_Backplate: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 06c9223f22185d54b920542d45168c6b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: @@ -92,6 +92,10 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: + - Margin_Scale: 0.06 + - Margin_Rounding_Scale: 0.11 + - Render_Margin: 1 + - Render_Visual_Indicator: 0 - TaSTT_Indicator_0: 0 - TaSTT_Indicator_1: 0 - _BumpScale: 1 |
