diff options
| author | yum <yum.food.vr@gmail.com> | 2023-08-10 18:22:03 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-08-10 18:22:03 -0700 |
| commit | f7fbd1965543f47596eae491bbe8947bf44d1518 (patch) | |
| tree | e1cd568d74f2f2a63fd5b2ff5b86eae099bcf80e /UnityAssets/Materials/TaSTT_Text.mat | |
| parent | e9a8b991552d08823b0f44b238f4afaede53c54e (diff) | |
Add basic PBR parameters to new shader
No UVs for raymarched geometry yet, so drop textures. Also drop most
old shader settings.
Diffstat (limited to 'UnityAssets/Materials/TaSTT_Text.mat')
| -rw-r--r-- | UnityAssets/Materials/TaSTT_Text.mat | 111 |
1 files changed, 5 insertions, 106 deletions
diff --git a/UnityAssets/Materials/TaSTT_Text.mat b/UnityAssets/Materials/TaSTT_Text.mat index c7da6e2..3e28c5a 100644 --- a/UnityAssets/Materials/TaSTT_Text.mat +++ b/UnityAssets/Materials/TaSTT_Text.mat @@ -7,9 +7,9 @@ Material: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: STTExperiment + m_Name: TaSTT_Chatbox m_Shader: {fileID: 4800000, guid: feba055fa9e7f9543aaae032a30ec878, type: 3} - m_ShaderKeywords: BG_SMOOTHNESS_INVERT_ON ENABLE_DITHERING_ON ENABLE_RAY_MARCH_ON + m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -19,50 +19,6 @@ Material: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - - BG_BaseColor: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - BG_Emission_Mask: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - BG_Metallic: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - BG_NormalMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - BG_Smoothness: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - Custom_Cubemap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _BumpMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _DetailAlbedoMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _DetailMask: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _DetailNormalMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _EmissionMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - _Font_0x0000_0x1FFF: m_Texture: {fileID: 2800000, guid: 0417deb9fee97e24e9099569bed34c6c, type: 3} m_Scale: {x: 1, y: 1} @@ -91,63 +47,6 @@ Material: m_Texture: {fileID: 2800000, guid: e8c2974f31efa7a4e9e7588c90561a85, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - - _Img_0xE000_0xE03F: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _MainTex: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _MetallicGlossMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _OcclusionMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _ParallaxMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Floats: - - BG_Enable: 0 - - BG_NormalStrength: 1 - - BG_Smoothness_Invert: 1 - - Emissive: 0.1 - - Enable_Custom_Cubemap: 0 - - Enable_Dithering: 1 - - Enable_Margin_Effect_Squares: 0 - - Enable_Ray_March: 1 - - Margin_Rounding_Scale: 0.15 - - Margin_Scale: 0.1 - - Metallic: 0.5 - - Render_Margin: 0 - - Render_Visual_Indicator: 0 - - Smoothness: 0.2 - - _BumpScale: 1 - - _Cutoff: 0.5 - - _DetailNormalMapScale: 1 - - _DstBlend: 0 - - _GlossMapScale: 1 - - _Glossiness: 0.5 - - _GlossyReflections: 1 - - _Metallic: 0 - - _Mode: 0 - - _OcclusionStrength: 1 - - _Parallax: 0.02 - - _SmoothnessTextureChannel: 0 - - _SpecularHighlights: 1 - - _SrcBlend: 1 - - _TaSTT_Indicator_0: 0 - - _TaSTT_Indicator_1: 0 - - _UVSec: 0 - - _ZWrite: 1 - m_Colors: - - BG_Emission_Color: {r: 0, g: 0, b: 0, a: 1} - - Background_Color: {r: 0, g: 0, b: 0, a: 1} - - Margin_Color: {r: 1, g: 1, b: 1, a: 1} - - Text_Color: {r: 1, g: 1, b: 1, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_Floats: [] + m_Colors: [] + |
