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authoryum <yum.food.vr@gmail.com>2023-01-25 21:55:31 -0800
committeryum <yum.food.vr@gmail.com>2023-01-25 22:40:22 -0800
commite5da172a85368551954332836e52d2c98b37edec (patch)
tree2a156fb8a2c644d1149efd4fe2c18a43f98a0c49 /UnityAssets/Materials/TaSTT_Backplate.mat
parentdb83b6b1fef7c830bd13c1c9c71ce9ab4c47f215 (diff)
Finish basic PBR shading
TaSTT shader now uses physically based rendering (PBR). Users can pick smoothness, metallic, and emissive. This implementation borrows heavily from catlikecoding.com's excellent tutorials, which are released under MIT No Attribution (MIT-0). https://catlikecoding.com/unity/tutorials/license/ To retain what little clarity remains in the shader, I have chosen not to attribute the code in the source itself.
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