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| author | yum <yum.food.vr@gmail.com> | 2022-09-29 15:09:29 -0700 |
|---|---|---|
| committer | yum <yumfood@airmail.cc> | 2022-09-29 15:09:29 -0700 |
| commit | 963f8aecb44a6cff83a75a60deec102562d79ff1 (patch) | |
| tree | 86d1ad21a12ac732c7043d03416eab2b111daf33 /TaSTT_params.asset | |
| parent | 6aecadd5f73fc92992435b2d210a55a01280de95 (diff) | |
delete SetLetters.cs
Doesn't work in game.
Also change # of characters per slot to 80, down from 128.
Also realize that VRChat supports 256 BITS of parameter, not 256 BYTES.
Next design idea:
* 3 8-bit parameters: letter, row, col
* 1 boolean parameter: active
* one animation for each slot/letter combo, as usual
* one fx layer like this:
if !active:
do nothing
if row == 0:
if col == 0:
if letter == 0:
play row00_col00_letter00 animation
* because write defaults are off, we should be able to "save" letters
by simply setting active = false
* thus we don't need to simultaneously address the entire board, saving
memory
Diffstat (limited to 'TaSTT_params.asset')
0 files changed, 0 insertions, 0 deletions
