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authoryum <yum.food.vr@gmail.com>2022-11-08 00:09:59 -0800
committeryum <yum.food.vr@gmail.com>2022-11-08 00:09:59 -0800
commit2efc87a7180ec6e92127d22d1a3eb8c44fd392db (patch)
tree0c8c6ace7d3b3752cdc67ee98bbb43a9ecec18cd /TaSTT.shader
parent77c6f366b2f81c60ed67e2fa6dc92df451e4229c (diff)
Update fonts
English, Japanese, Chinese, and Korean should look much better now. French, German, and Spanish look like shit now, because I haven't figured out how to best make Noto Sans stay within its bounding box. * Use Noto Sans for most things * Simplify how we enable unicode blocks & assign fonts to them * Increase string matching window to 300. Works better in real-world test.
Diffstat (limited to 'TaSTT.shader')
-rw-r--r--TaSTT.shader2
1 files changed, 1 insertions, 1 deletions
diff --git a/TaSTT.shader b/TaSTT.shader
index d4f4faf..b722d63 100644
--- a/TaSTT.shader
+++ b/TaSTT.shader
@@ -807,7 +807,7 @@
float LETTER_COL = fmod(nth_letter, floor(LETTER_COLS));
float LETTER_ROW = floor(LETTER_ROWS) - floor(nth_letter / floor(LETTER_COLS));
- float LETTER_UV_ROW = (LETTER_ROW + CHAR_FRAC_ROW - 1.0) / LETTER_ROWS;
+ float LETTER_UV_ROW = (LETTER_ROW + CHAR_FRAC_ROW - 1.00) / LETTER_ROWS;
float LETTER_UV_COL = (LETTER_COL + CHAR_FRAC_COL) / LETTER_COLS;
float2 result;