diff options
| author | yum <yum.food.vr@gmail.com> | 2023-08-12 14:26:58 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-08-12 14:26:58 -0700 |
| commit | c366af9a71a8fb8e5220d73d06ade02bd507a1ec (patch) | |
| tree | 71194efe3d3b58a3a5a1dad06fc3042863ac8e8d /Shaders | |
| parent | a7779ddd57fb1bdb2f27a35005d7d8c1eb691f63 (diff) | |
Bugfix: ellipsis waits for board
Regression created while optimizing shader. Performance still around 730
microseconds on my computer with this change.
Diffstat (limited to 'Shaders')
| -rw-r--r-- | Shaders/ray_march.cginc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Shaders/ray_march.cginc b/Shaders/ray_march.cginc index b83722c..52009a9 100644 --- a/Shaders/ray_march.cginc +++ b/Shaders/ray_march.cginc @@ -183,7 +183,7 @@ float stt_map(float3 p, out int obj_id, out float2 text_uv) obj_id = lerp(obj_id, OBJ_ID_FRAME, d < dist); dist = min(dist, d); } - if (_Ellipsis > 0.1) { + if (_Ellipsis > 0.1 && _Emerge > .99) { float3 pp = p; float3 xoff = float3(.003, 0, 0); |
