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authoryum <yum.food.vr@gmail.com>2023-01-27 16:14:07 -0800
committeryum <yum.food.vr@gmail.com>2023-01-27 16:14:07 -0800
commit45301ff0c0d732c3bf93f0a324e821a5f67f468c (patch)
tree6bea0a3cf67e2de63a22c353155d1a0570742125 /Shaders
parent30680445b1c59fe107a0be8295da2b8a38c0f6ea (diff)
Bugfixesv0.4.0
* Fix prefab: bounding box & position are now set to 0 * Fix shader: text is no longer upside down * Update README
Diffstat (limited to 'Shaders')
-rw-r--r--Shaders/TaSTT_lighting_template.cginc3
1 files changed, 3 insertions, 0 deletions
diff --git a/Shaders/TaSTT_lighting_template.cginc b/Shaders/TaSTT_lighting_template.cginc
index e3b6239..ffdd7c5 100644
--- a/Shaders/TaSTT_lighting_template.cginc
+++ b/Shaders/TaSTT_lighting_template.cginc
@@ -504,6 +504,9 @@ bool f3ltf3(fixed3 a, fixed3 b)
fixed4 frag(v2f i) : SV_Target
{
float2 uv = i.uv.zw;
+ // Fix text orientation
+ uv.y = 0.5 - uv.y;
+ uv.x = 1.0 - uv.x;
uv.y *= 2; // Text box has 2:1 aspect ratio
// Derived from github.com/pema99/shader-knowledge (MIT license).