diff options
| author | yum <yum.food.vr@gmail.com> | 2023-08-10 18:22:03 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-08-10 18:22:03 -0700 |
| commit | f7fbd1965543f47596eae491bbe8947bf44d1518 (patch) | |
| tree | e1cd568d74f2f2a63fd5b2ff5b86eae099bcf80e /Shaders/iq_sdf.cginc | |
| parent | e9a8b991552d08823b0f44b238f4afaede53c54e (diff) | |
Add basic PBR parameters to new shader
No UVs for raymarched geometry yet, so drop textures. Also drop most
old shader settings.
Diffstat (limited to 'Shaders/iq_sdf.cginc')
| -rw-r--r-- | Shaders/iq_sdf.cginc | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Shaders/iq_sdf.cginc b/Shaders/iq_sdf.cginc index d82e24c..7951261 100644 --- a/Shaders/iq_sdf.cginc +++ b/Shaders/iq_sdf.cginc @@ -130,6 +130,13 @@ float smoothstep_quintic(float x) return x*x*x*(x*(x*6.0-15.0)+10.0); } +float distance_from_line_segment( float3 p, float3 a, float3 b, float r ) +{ + float3 pa = p - a, ba = b - a; + float h = clamp( dot(pa,ba)/dot(ba,ba), 0.0, 1.0 ); + return length( pa - ba*h ) - r; +} + // End licensed section #endif // __IQ_SDF_INC__ |
